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	<id>https://pseudo-speed.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wollom</id>
	<title>Pseudoregalia Speedrun Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pseudo-speed.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wollom"/>
	<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php/Special:Contributions/Wollom"/>
	<updated>2026-06-04T00:35:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Any%25_No_Major_Glitches_Beginner_Guide&amp;diff=192</id>
		<title>Any% No Major Glitches Beginner Guide</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Any%25_No_Major_Glitches_Beginner_Guide&amp;diff=192"/>
		<updated>2026-05-19T10:45:55Z</updated>

		<summary type="html">&lt;p&gt;Wollom: /* Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Library Start =&lt;br /&gt;
&lt;br /&gt;
Library Start is the faster of the two main beginner routes and much more popular. It&#039;s main advantage is allowing for soul cutter skip, saving lots of time in Twilight Theatre, while also making the Princess fight easier to deal with.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon ===&lt;br /&gt;
&lt;br /&gt;
[[File:Any NMG Map Update Library Start Dungeon.png]]&lt;br /&gt;
&lt;br /&gt;
Dungeon is very simple and similar across most categories. Walk to Dream Breaker, walk to Slide, go towards the locked door at the end.&lt;br /&gt;
Instead of collecting the small key behind Strong Eyes, take the hidden shortcut towards Castle Sansa.&lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
=== Castle 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Bailey ===&lt;br /&gt;
&lt;br /&gt;
=== Tower ===&lt;br /&gt;
&lt;br /&gt;
=== Bailey 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Castle 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Keep ===&lt;br /&gt;
&lt;br /&gt;
=== Underbelly ===&lt;br /&gt;
&lt;br /&gt;
=== Keep 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Theatre ===&lt;br /&gt;
&lt;br /&gt;
=== Bailey 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tower 2 ===&lt;br /&gt;
&lt;br /&gt;
= Underbelly Start =&lt;br /&gt;
&lt;br /&gt;
Underbelly Start is perhaps slightly easier for a beginner, as getting to Tower Remains from Empty Bailey is much easier, and there is less of a need to learn Reverse Wallkicks.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Any%25_No_Major_Glitches_Beginner_Guide&amp;diff=191</id>
		<title>Any% No Major Glitches Beginner Guide</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Any%25_No_Major_Glitches_Beginner_Guide&amp;diff=191"/>
		<updated>2026-05-19T10:40:56Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Library Start =&lt;br /&gt;
&lt;br /&gt;
Library Start is the faster of the two main beginner routes and much more popular. It&#039;s main advantage is allowing for soul cutter skip, saving lots of time in Twilight Theatre, while also making the Princess fight easier to deal with.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon ===&lt;br /&gt;
&lt;br /&gt;
[[File:Any NMG Map Update Library Start Dungeon.png]]&lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
=== Castle 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Bailey ===&lt;br /&gt;
&lt;br /&gt;
=== Tower ===&lt;br /&gt;
&lt;br /&gt;
=== Bailey 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Castle 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Keep ===&lt;br /&gt;
&lt;br /&gt;
=== Underbelly ===&lt;br /&gt;
&lt;br /&gt;
=== Keep 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Theatre ===&lt;br /&gt;
&lt;br /&gt;
=== Bailey 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tower 2 ===&lt;br /&gt;
&lt;br /&gt;
= Underbelly Start =&lt;br /&gt;
&lt;br /&gt;
Underbelly Start is perhaps slightly easier for a beginner, as getting to Tower Remains from Empty Bailey is much easier, and there is less of a need to learn Reverse Wallkicks.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=File:Any_NMG_Map_Update_Library_Start_Dungeon.png&amp;diff=190</id>
		<title>File:Any NMG Map Update Library Start Dungeon.png</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=File:Any_NMG_Map_Update_Library_Start_Dungeon.png&amp;diff=190"/>
		<updated>2026-05-19T10:39:40Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Any%25_No_Major_Glitches_Beginner_Guide&amp;diff=189</id>
		<title>Any% No Major Glitches Beginner Guide</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Any%25_No_Major_Glitches_Beginner_Guide&amp;diff=189"/>
		<updated>2026-05-19T10:19:06Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Library Start =&lt;br /&gt;
&lt;br /&gt;
Library Start is the faster of the two main beginner routes and much more popular. It&#039;s main advantage is allowing for soul cutter skip, saving lots of time in Twilight Theatre, while also making the Princess fight easier to deal with.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon ===&lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
=== Castle 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Bailey ===&lt;br /&gt;
&lt;br /&gt;
=== Tower ===&lt;br /&gt;
&lt;br /&gt;
=== Bailey 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Castle 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Keep ===&lt;br /&gt;
&lt;br /&gt;
=== Underbelly ===&lt;br /&gt;
&lt;br /&gt;
=== Keep 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Theatre ===&lt;br /&gt;
&lt;br /&gt;
=== Bailey 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tower 2 ===&lt;br /&gt;
&lt;br /&gt;
= Underbelly Start =&lt;br /&gt;
&lt;br /&gt;
Underbelly Start is perhaps slightly easier for a beginner, as getting to Tower Remains from Empty Bailey is much easier, and there is less of a need to learn Reverse Wallkicks.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Any%25_No_Major_Glitches_Beginner_Guide&amp;diff=188</id>
		<title>Any% No Major Glitches Beginner Guide</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Any%25_No_Major_Glitches_Beginner_Guide&amp;diff=188"/>
		<updated>2026-05-19T10:16:08Z</updated>

		<summary type="html">&lt;p&gt;Wollom: Created page with &amp;quot;= Library Start =  Library Start is the faster of the two main beginner routes and much more popular. It&amp;#039;s main advantage is allowing for soul cutter skip, saving lots of time in Twilight Theatre, while also making the Princess fight easier to deal with.  = Underbelly Start =  Underbelly Start is perhaps slightly easier for a beginner, as getting to Tower Remains from Empty Bailey is much easier, and there is less of a need to learn Reverse Wallkicks.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Library Start =&lt;br /&gt;
&lt;br /&gt;
Library Start is the faster of the two main beginner routes and much more popular. It&#039;s main advantage is allowing for soul cutter skip, saving lots of time in Twilight Theatre, while also making the Princess fight easier to deal with.&lt;br /&gt;
&lt;br /&gt;
= Underbelly Start =&lt;br /&gt;
&lt;br /&gt;
Underbelly Start is perhaps slightly easier for a beginner, as getting to Tower Remains from Empty Bailey is much easier, and there is less of a need to learn Reverse Wallkicks.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Beginner_Guides&amp;diff=187</id>
		<title>Beginner Guides</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Beginner_Guides&amp;diff=187"/>
		<updated>2026-05-19T10:15:50Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Any% =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== [[Any% No Major Glitches Beginner Guide|No Major Glitches]] ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
= All Abilities =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
= 100% =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Beginner_Guides&amp;diff=186</id>
		<title>Beginner Guides</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Beginner_Guides&amp;diff=186"/>
		<updated>2026-05-19T10:15:30Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Any% =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== [[Any% No Major Glitches Beginner Guide|No Major Glitches]] ===&lt;br /&gt;
&lt;br /&gt;
==== Library Start ====&lt;br /&gt;
&lt;br /&gt;
Library Start is the faster of the two main beginner routes and much more popular. It&#039;s main advantage is allowing for soul cutter skip, saving lots of time in Twilight Theatre, while also making the Princess fight easier to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Underbelly Start ====&lt;br /&gt;
&lt;br /&gt;
Underbelly Start is perhaps slightly easier for a beginner, as getting to Tower Remains from Empty Bailey is much easier, and there is less of a need to learn Reverse Wallkicks.&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
= All Abilities =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
= 100% =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Beginner_Guides&amp;diff=185</id>
		<title>Beginner Guides</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Beginner_Guides&amp;diff=185"/>
		<updated>2026-05-19T10:10:35Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Any% =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
==== Library Start ====&lt;br /&gt;
&lt;br /&gt;
Library Start is the faster of the two main beginner routes and much more popular. It&#039;s main advantage is allowing for soul cutter skip, saving lots of time in Twilight Theatre, while also making the Princess fight easier to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Underbelly Start ====&lt;br /&gt;
&lt;br /&gt;
Underbelly Start is perhaps slightly easier for a beginner, as getting to Tower Remains from Empty Bailey is much easier, and there is less of a need to learn Reverse Wallkicks.&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
= All Abilities =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
= 100% =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Beginner_Guides&amp;diff=184</id>
		<title>Beginner Guides</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Beginner_Guides&amp;diff=184"/>
		<updated>2026-05-19T10:03:29Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Any% =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
==== Library Start ====&lt;br /&gt;
&lt;br /&gt;
==== Underbelly Start ====&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
= All Abilities =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
= 100% =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Beginner_Guides&amp;diff=183</id>
		<title>Beginner Guides</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Beginner_Guides&amp;diff=183"/>
		<updated>2026-05-19T10:02:40Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Any% =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
= All Abilities =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
= 100% =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Beginner_Guides&amp;diff=182</id>
		<title>Beginner Guides</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Beginner_Guides&amp;diff=182"/>
		<updated>2026-05-19T10:01:45Z</updated>

		<summary type="html">&lt;p&gt;Wollom: Created page with &amp;quot; = Any% =  == Map Update ==  === No Major Glitches ===  === Out of Bounds ===  === Unrestricted ===  == Full Gold Patch ==  === No Major Glitches ===  === Out of Bounds ===  === Unrestricted ===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Any% =&lt;br /&gt;
&lt;br /&gt;
== Map Update ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;br /&gt;
&lt;br /&gt;
== Full Gold Patch ==&lt;br /&gt;
&lt;br /&gt;
=== No Major Glitches ===&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
=== Unrestricted ===&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Bunny_Hopping&amp;diff=181</id>
		<title>Bunny Hopping</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Bunny_Hopping&amp;diff=181"/>
		<updated>2026-05-19T09:43:13Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving faster than walking speed, she will slow down rapidly when she makes contact with the ground. Bunny hopping refers to the act of jumping as soon as you hit the ground to preserve your speed as much as possible.&lt;br /&gt;
&lt;br /&gt;
[video]&lt;br /&gt;
&lt;br /&gt;
It is impossible to perfectly preserve speed, so Sybil will always slow down some amount during each Bunny Hop.&lt;br /&gt;
&lt;br /&gt;
=== With Sun Greaves ===&lt;br /&gt;
&lt;br /&gt;
When Sybil has Sun Greaves, it is useful to kick mid-air during each bunny hop, as it increases the time between each contact with the ground, keeping your speed higher, so long as the kick is in the same direction of movement.&lt;br /&gt;
&lt;br /&gt;
[Video]&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Bunny_Hopping&amp;diff=180</id>
		<title>Bunny Hopping</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Bunny_Hopping&amp;diff=180"/>
		<updated>2026-05-19T09:42:06Z</updated>

		<summary type="html">&lt;p&gt;Wollom: Created page with &amp;quot;If Sybil is moving faster than walking speed, she will slow down rapidly when she makes contact with the ground. Bunny hopping refers to the act of jumping as soon as you hit the ground to preserve your speed.  [video]  === With Sun Greaves ===  When Sybil has Sun Greaves, it is useful to kick mid-air during each bunny hop, as it increases the time between each contact with the ground, keeping your speed higher, so long as the kick is in the same direction of movement....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving faster than walking speed, she will slow down rapidly when she makes contact with the ground. Bunny hopping refers to the act of jumping as soon as you hit the ground to preserve your speed.&lt;br /&gt;
&lt;br /&gt;
[video]&lt;br /&gt;
&lt;br /&gt;
=== With Sun Greaves ===&lt;br /&gt;
&lt;br /&gt;
When Sybil has Sun Greaves, it is useful to kick mid-air during each bunny hop, as it increases the time between each contact with the ground, keeping your speed higher, so long as the kick is in the same direction of movement.&lt;br /&gt;
&lt;br /&gt;
[Video]&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=179</id>
		<title>Ultra Jump</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=179"/>
		<updated>2026-05-18T21:56:52Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Ultra jump, often referred to simply as an &amp;quot;Ultra&amp;quot; or &amp;quot;Ultra Hop&amp;quot; is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it and it allows sybil to perform very high jumps in any direction.&lt;br /&gt;
&lt;br /&gt;
An Ultra generally refers to the act of performing a max height Skid Jump in combination with a [[Skids and Skid Jumps#Gainer|Gainer]] to get massive height in any direction.&lt;br /&gt;
&lt;br /&gt;
== Simple Ultra ==&lt;br /&gt;
If Sybil is moving fast in the air and performs a Gainer the moment she touches the ground, she will perform an Ultra Jump. Assuming well-timed inputs, she needs approximately 870 speed going into the ground to get a blue trail, and 830 to get max height.&lt;br /&gt;
&lt;br /&gt;
== Slide Ultra ==&lt;br /&gt;
If Sybil has the [[Slide]] Ability, she can perform an Ultra completely from the ground using a slide cancel. The speed gained from the slide is preserved during the slide cancel and used to get a really good skid jump.&lt;br /&gt;
&lt;br /&gt;
The inputs to perform a Slide Ultra are as follows:&lt;br /&gt;
# Slide&lt;br /&gt;
# While holding backwards, jump to cancel the slide and start a Skid&lt;br /&gt;
# Immediately hold forwards (or any direction) and jump again during the Skid/Gainer&lt;br /&gt;
&lt;br /&gt;
If struggling, try just doing backwards Slide Ultras to start, to get a feeling for the timing of the jump inputs. Then when you are comfortable getting at least blue trails this way, try working in the direction change.&lt;br /&gt;
&lt;br /&gt;
== Neutral Ultra ==&lt;br /&gt;
&lt;br /&gt;
== Chained Ultras ==&lt;br /&gt;
&lt;br /&gt;
== Controller Vs Keyboard and Mouse ==&lt;br /&gt;
&lt;br /&gt;
Since part of performing an ultra involves moving backwards, to perform more optimal ones, there should be minimal time between the skid and the jump inputs, otherwise Sybil will slow down more and potentially impact your ability to get max height.&lt;br /&gt;
&lt;br /&gt;
This is a bigger issue when using a control stick for movement, as moving the stick takes a non-zero amount of time and simultaneous directional inputs aren&#039;t possible. So it is recommended for controller runners to try using steam input to bind a button on controller to the S key, to perform more optimal ultras. [Link to input bindings spreadsheet?] It also helps when performing Chained Ultras and can make ultras in other directions easier to manage.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=178</id>
		<title>Ultra Jump</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=178"/>
		<updated>2026-05-18T21:50:40Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Ultra jump, often referred to simply as an &amp;quot;Ultra&amp;quot; or &amp;quot;Ultra Hop&amp;quot; is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it and it allows sybil to perform very high jumps in any direction.&lt;br /&gt;
&lt;br /&gt;
An Ultra generally refers to the act of performing a max height Skid Jump in combination with a [[Skids and Skid Jumps#Gainer|Gainer]] to get massive height in any direction.&lt;br /&gt;
&lt;br /&gt;
== Simple Ultra ==&lt;br /&gt;
If Sybil is moving fast in the air and performs a Gainer the moment she touches the ground, she will perform an Ultra Jump.&lt;br /&gt;
&lt;br /&gt;
== Slide Ultra ==&lt;br /&gt;
If Sybil has the [[Slide]] Ability, she can perform an Ultra completely from the ground using a slide cancel. The speed gained from the slide is preserved during the slide cancel and used to get a really good skid jump.&lt;br /&gt;
&lt;br /&gt;
The inputs to perform a Slide Ultra are as follows:&lt;br /&gt;
# Slide&lt;br /&gt;
# While holding backwards, jump to cancel the slide and start a Skid&lt;br /&gt;
# Immediately hold forwards (or any direction) and jump again during the Skid/Gainer&lt;br /&gt;
&lt;br /&gt;
If struggling, try just doing backwards Slide Ultras to start, to get a feeling for the timing of the jump inputs. Then when you are comfortable getting at least blue trails this way, try working in the direction change.&lt;br /&gt;
&lt;br /&gt;
== Neutral Ultra ==&lt;br /&gt;
&lt;br /&gt;
== Chained Ultras ==&lt;br /&gt;
&lt;br /&gt;
== Controller Vs Keyboard and Mouse ==&lt;br /&gt;
&lt;br /&gt;
Since part of performing an ultra involves moving backwards, to perform more optimal ones, there should be minimal time between the skid and the jump inputs, otherwise Sybil will slow down more and potentially impact your ability to get max height.&lt;br /&gt;
&lt;br /&gt;
This is a bigger issue when using a control stick for movement, as moving the stick takes a non-zero amount of time and simultaneous directional inputs aren&#039;t possible. So it is recommended for controller runners to try using steam input to bind a button on controller to the S key, to perform more optimal ultras. [Link to input bindings spreadsheet?] It also helps when performing Chained Ultras and can make ultras in other directions easier to manage.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=177</id>
		<title>Ultra Jump</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=177"/>
		<updated>2026-05-18T21:50:23Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Ultra jump, often referred to simply as an &amp;quot;Ultra&amp;quot; or &amp;quot;Ultra Hop&amp;quot; is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it and it allows sybil to perform very high jumps in any direction.&lt;br /&gt;
&lt;br /&gt;
An ultra generally refers to the act of performing a max height Skid Jump in combination with a [[Skids and Skid Jumps#Gainer|Gainer]] to get massive height in any direction.&lt;br /&gt;
&lt;br /&gt;
== Simple Ultra ==&lt;br /&gt;
If Sybil is moving fast in the air and performs a Gainer the moment she touches the ground, she will perform an Ultra Jump.&lt;br /&gt;
&lt;br /&gt;
== Slide Ultra ==&lt;br /&gt;
If Sybil has the [[Slide]] Ability, she can perform an Ultra completely from the ground using a slide cancel. The speed gained from the slide is preserved during the slide cancel and used to get a really good skid jump.&lt;br /&gt;
&lt;br /&gt;
The inputs to perform a Slide Ultra are as follows:&lt;br /&gt;
# Slide&lt;br /&gt;
# While holding backwards, jump to cancel the slide and start a Skid&lt;br /&gt;
# Immediately hold forwards (or any direction) and jump again during the Skid/Gainer&lt;br /&gt;
&lt;br /&gt;
If struggling, try just doing backwards Slide Ultras to start, to get a feeling for the timing of the jump inputs. Then when you are comfortable getting at least blue trails this way, try working in the direction change.&lt;br /&gt;
&lt;br /&gt;
== Neutral Ultra ==&lt;br /&gt;
&lt;br /&gt;
== Chained Ultras ==&lt;br /&gt;
&lt;br /&gt;
== Controller Vs Keyboard and Mouse ==&lt;br /&gt;
&lt;br /&gt;
Since part of performing an ultra involves moving backwards, to perform more optimal ones, there should be minimal time between the skid and the jump inputs, otherwise Sybil will slow down more and potentially impact your ability to get max height.&lt;br /&gt;
&lt;br /&gt;
This is a bigger issue when using a control stick for movement, as moving the stick takes a non-zero amount of time and simultaneous directional inputs aren&#039;t possible. So it is recommended for controller runners to try using steam input to bind a button on controller to the S key, to perform more optimal ultras. [Link to input bindings spreadsheet?] It also helps when performing Chained Ultras and can make ultras in other directions easier to manage.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=176</id>
		<title>Ultra Jump</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=176"/>
		<updated>2026-05-18T21:38:26Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Ultra jump, often referred to simply as an &amp;quot;Ultra&amp;quot; or &amp;quot;Ultra Hop&amp;quot; is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it and it allows sybil to perform very high jumps in any direction.&lt;br /&gt;
&lt;br /&gt;
An ultra generally refers to the act of performing a max height Skid Jump in combination with a [[Skids and Skid Jumps#Gainer|Gainer]] to get massive height in any direction.&lt;br /&gt;
&lt;br /&gt;
== Simple Ultra ==&lt;br /&gt;
If Sybil is moving fast in the air and performs a Gainer the moment she touches the ground, she will perform an Ultra Jump.&lt;br /&gt;
&lt;br /&gt;
== Slide Ultra ==&lt;br /&gt;
If Sybil has the [[Slide]] Ability, she can perform an Ultra completely from the ground using a slide cancel. The speed gained from the slide is preserved during the slide cancel and used to get a really good skid jump.&lt;br /&gt;
&lt;br /&gt;
The inputs to perform a Slide Ultra are as follows:&lt;br /&gt;
# Slide&lt;br /&gt;
# While holding backwards, jump to cancel the slide and start a Skid&lt;br /&gt;
# Immediately hold forwards (or any direction) and jump again during the Skid/Gainer&lt;br /&gt;
&lt;br /&gt;
If struggling, try just doing backwards Slide Ultras to start, to get a feeling for the timing of the jump inputs. Then when you are comfortable getting at least blue trails this way, try working in the direction change.&lt;br /&gt;
&lt;br /&gt;
== Neutral Ultra ==&lt;br /&gt;
&lt;br /&gt;
== Controller Vs Keyboard and Mouse ==&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=175</id>
		<title>Ultra Jump</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=175"/>
		<updated>2026-05-18T21:36:59Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Ultra jump, often referred to simply as an &amp;quot;Ultra&amp;quot; or &amp;quot;Ultra Hop&amp;quot; is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it and it allows sybil to perform very high jumps in any direction.&lt;br /&gt;
&lt;br /&gt;
An ultra generally refers to the act of performing a max height Skid Jump in combination with a [[Skids and Skid Jumps#Gainer|Gainer]] to get massive height in any direction.&lt;br /&gt;
&lt;br /&gt;
=== Simple Ultra ===&lt;br /&gt;
If Sybil is moving fast in the air and performs a Gainer the moment she touches the ground, she will perform an Ultra Jump.&lt;br /&gt;
&lt;br /&gt;
=== Slide Ultra ===&lt;br /&gt;
If Sybil has the [[Slide]] Ability, she can perform an Ultra completely from the ground using a slide cancel. The speed gained from the slide is preserved during the slide cancel and used to get a really good skid jump.&lt;br /&gt;
&lt;br /&gt;
The inputs to perform a Slide Ultra are as follows:&lt;br /&gt;
# Slide&lt;br /&gt;
# While holding backwards, jump to cancel the slide and start a Skid&lt;br /&gt;
# Immediately hold forwards (or any direction) and jump again during the Skid/Gainer&lt;br /&gt;
&lt;br /&gt;
If struggling, try just doing backwards Slide Ultras to start, to get a feeling for the timing of the jump inputs. Then when you are comfortable getting at least blue trails this way, try working in the direction change.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=174</id>
		<title>Ultra Jump</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=174"/>
		<updated>2026-05-18T21:34:18Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Ultra jump, often referred to simply as an &amp;quot;Ultra&amp;quot; or &amp;quot;Ultra Hop&amp;quot; is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it and it allows sybil to perform very high jumps in any direction.&lt;br /&gt;
&lt;br /&gt;
An ultra generally refers to the act of performing a max height Skid Jump in combination with a [[Skids and Skid Jumps#Gainer|Gainer]] to get massive height in any direction.&lt;br /&gt;
&lt;br /&gt;
=== Simple Ultra ===&lt;br /&gt;
If Sybil is moving fast in the air and performs a Gainer the moment she touches the ground, she will perform an Ultra Jump.&lt;br /&gt;
&lt;br /&gt;
=== Slide Ultra ===&lt;br /&gt;
If Sybil has the [[Slide]] Ability, she can perform an Ultra completely from the ground using a slide cancel. The speed gained from the slide is preserved during the slide cancel and used during a Skid Jump.&lt;br /&gt;
&lt;br /&gt;
The inputs to perform a Slide Ultra are as follows:&lt;br /&gt;
# Slide&lt;br /&gt;
# While holding backwards, jump to cancel the slide and start a Skid&lt;br /&gt;
# Immediately hold forwards (or any direction) and jump again during the Skid/Gainer&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Slide_Cancels&amp;diff=173</id>
		<title>Slide Cancels</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Slide_Cancels&amp;diff=173"/>
		<updated>2026-05-18T21:26:33Z</updated>

		<summary type="html">&lt;p&gt;Wollom: Created page with &amp;quot;By pressing jump during a Slide, the Slide can be cancelled, allowing normal control over sybil quicker.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By pressing jump during a Slide, the Slide can be cancelled, allowing normal control over sybil quicker.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Movement&amp;diff=172</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Movement&amp;diff=172"/>
		<updated>2026-05-18T21:23:46Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bunny Hopping]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Slide Cancels]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skids and Skid Jumps]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=171</id>
		<title>Ultra Jump</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=171"/>
		<updated>2026-05-18T21:20:26Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Ultra jump, often referred to simply as an &amp;quot;Ultra&amp;quot; or &amp;quot;Ultra Hop&amp;quot; is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it and it allows sybil to perform very high jumps in any direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An ultra generally refers to the act of performing a max height Skid Jump in combination with a [[Skids and Skid Jumps#Gainer|Gainer]] to get massive height in any direction.&lt;br /&gt;
&lt;br /&gt;
=== Simple Ultra ===&lt;br /&gt;
If Sybil is moving fast in the air and performs a Gainer the moment she touches the ground, she will perform an Ultra Jump.&lt;br /&gt;
&lt;br /&gt;
=== Slide Ultra ===&lt;br /&gt;
If Sybil has the [[Slide]] Ability&lt;br /&gt;
&lt;br /&gt;
=== Differences Between Game Patches ===&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=170</id>
		<title>Ultra Jump</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=170"/>
		<updated>2026-05-18T21:18:37Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Ultra jump, often referred to simply as an &amp;quot;Ultra&amp;quot; or &amp;quot;Ultra Hop&amp;quot; is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it and it allows sybil to perform very high jumps in any direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An ultra generally refers to the act of performing a max height Skid Jump in combination with a [[Skids and Skid Jumps/Gainer|Gainer]] to get massive height in any direction.&lt;br /&gt;
&lt;br /&gt;
=== Simple Ultra ===&lt;br /&gt;
If Sybil is moving fast in the air and performs a Gainer the moment she touches the ground, she will perform an Ultra Jump.&lt;br /&gt;
&lt;br /&gt;
=== Slide Ultra ===&lt;br /&gt;
If Sybil has the [[Slide]] Ability&lt;br /&gt;
&lt;br /&gt;
=== Differences Between Game Patches ===&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=169</id>
		<title>Ultra Jump</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=169"/>
		<updated>2026-05-18T21:17:43Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Ultra jump, often referred to simply as an &amp;quot;Ultra&amp;quot; or &amp;quot;Ultra Hop&amp;quot; is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it and it allows sybil to perform very high jumps in any direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An ultra generally refers to the act of performing a max height Skid Jump in combination with a [[Skids and Skid Jumps/Gainer]] to get massive height in any direction.&lt;br /&gt;
&lt;br /&gt;
=== Simple Ultra ===&lt;br /&gt;
If Sybil is moving fast in the air and performs a Gainer the moment she touches the ground, she will perform an Ultra Jump.&lt;br /&gt;
&lt;br /&gt;
=== Slide Ultra ===&lt;br /&gt;
If Sybil has the [[Slide]] Ability&lt;br /&gt;
&lt;br /&gt;
=== Differences Between Game Patches ===&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=168</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=168"/>
		<updated>2026-05-18T21:11:35Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skids ==&lt;br /&gt;
If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero.&lt;br /&gt;
&lt;br /&gt;
== Skid Jumps ==&lt;br /&gt;
&lt;br /&gt;
If a jump is performed during a skid, Sybil will perform a skid jump and will gain more height than a regular jump. Skid Jumps are vital components of [[Ultra Jump]]s.&lt;br /&gt;
&lt;br /&gt;
The more speed she has during a skid jump, the higher (and farther) she will be able to jump.&lt;br /&gt;
&lt;br /&gt;
=== Gainer ===&lt;br /&gt;
&lt;br /&gt;
During a skid jump, Sybil can quickly change direction before/after jumping to perform a Gainer, allowing her to get a slightly higher jump in any direction.&lt;br /&gt;
&lt;br /&gt;
=== Without Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820, a blue trail will follow her and she will gain the maximum height that she can, (although she only needs around 790 to actually achieve max height).&lt;br /&gt;
&lt;br /&gt;
=== With Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil has Solar Wind, then she can achieve even greater height if she skid jumps with a speed of approximately 910, and a gold trail will follow her.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;br /&gt;
&lt;br /&gt;
If playing on Full Gold Patch (before ver 1.27..) Sybil can get achieve this &amp;quot;Full Gold&amp;quot; Skid Jump regardless of whether she has Solar Wind or not.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Movement&amp;diff=167</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Movement&amp;diff=167"/>
		<updated>2026-05-18T21:06:56Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bunny Hopping]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skids and Skid Jumps]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=166</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=166"/>
		<updated>2026-05-18T21:05:40Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skids ==&lt;br /&gt;
If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero.&lt;br /&gt;
&lt;br /&gt;
== Skid Jumps ==&lt;br /&gt;
&lt;br /&gt;
If a jump is performed during a skid, Sybil will perform a skid jump and will gain more height than a regular jump. Skid Jumps are vital components of [[Ultra Jump]]s.&lt;br /&gt;
&lt;br /&gt;
The more speed she has during a skid jump, the higher (and farther) she will be able to jump.&lt;br /&gt;
&lt;br /&gt;
=== Gainer ===&lt;br /&gt;
&lt;br /&gt;
During a skid jump, Sybil can quickly change direction before/after jumping to perform a Gainer, allowing her to get a slightly higher jump in any direction.&lt;br /&gt;
&lt;br /&gt;
=== Without Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820, a blue trail will follow her and she will gain the maximum height that she can, (although she only needs around 790 to actually achieve max height).[1]&lt;br /&gt;
&lt;br /&gt;
=== With Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil has Solar Wind, then she can achieve even greater height if she skid jumps with a speed of approximately 910, and a gold trail will follow her.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;br /&gt;
&lt;br /&gt;
If playing on Full Gold Patch (before ver 1.27..) Sybil can get achieve this &amp;quot;Full Gold&amp;quot; Skid Jump regardless of whether she has Solar Wind or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[however you do footnotes] - this is specifically the speed sybil has after she performs the skid jump&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=165</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=165"/>
		<updated>2026-05-18T21:04:15Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. Skid Jumps are vital components of [[Ultra Jump]]s.&lt;br /&gt;
&lt;br /&gt;
The more speed she has during a skid jump, the higher (and farther) she will be able to jump.&lt;br /&gt;
&lt;br /&gt;
=== Gainer ===&lt;br /&gt;
&lt;br /&gt;
During a skid jump, Sybil can quickly change direction before/after jumping to perform a Gainer, allowing her to get a slightly higher jump in any direction.&lt;br /&gt;
&lt;br /&gt;
=== Without Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820, a blue trail will follow her and she will gain the maximum height that she can, (although she only needs around 790 to actually achieve max height).[1]&lt;br /&gt;
&lt;br /&gt;
=== With Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil has Solar Wind, then she can achieve even greater height if she skid jumps with a speed of approximately 910, and a gold trail will follow her.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;br /&gt;
&lt;br /&gt;
If playing on Full Gold Patch (before ver 1.27..) Sybil can get achieve this &amp;quot;Full Gold&amp;quot; Skid Jump regardless of whether she has Solar Wind or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[however you do footnotes] - this is specifically the speed sybil has after she performs the skid jump&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=164</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=164"/>
		<updated>2026-05-18T21:03:09Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. Skid Jumps are a vital part of performing an [[Ultra Jump]].&lt;br /&gt;
&lt;br /&gt;
The more speed she has during a skid jump, the higher (and farther) she will be able to jump.&lt;br /&gt;
&lt;br /&gt;
=== Gainer ===&lt;br /&gt;
&lt;br /&gt;
During a skid jump, Sybil can quickly change direction before/after jumping to perform a Gainer, allowing her to get a slightly higher jump in any direction.&lt;br /&gt;
&lt;br /&gt;
=== Without Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820, a blue trail will follow her and she will gain the maximum height that she can, (although she only needs around 790 to actually achieve max height).[1]&lt;br /&gt;
&lt;br /&gt;
=== With Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil has Solar Wind, then she can achieve even greater height if she skid jumps with a speed of approximately 910, and a gold trail will follow her.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;br /&gt;
&lt;br /&gt;
If playing on Full Gold Patch (before ver 1.27..) Sybil can get achieve this &amp;quot;Full Gold&amp;quot; Skid Jump regardless of whether she has Solar Wind or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[however you do footnotes] - this is specifically the speed sybil has after she performs the skid jump&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=163</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=163"/>
		<updated>2026-05-18T21:02:54Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. Skid Jumps are a vital part of performing an [[Ultra Jump]].&lt;br /&gt;
&lt;br /&gt;
The more speed she has during a skid jump, the higher (and farther) she will be able to jump.&lt;br /&gt;
&lt;br /&gt;
=== Gainer ===&lt;br /&gt;
&lt;br /&gt;
During a skid jump, Sybil can quickly change direction before/after jumping to perform a Gainer, allowing her to get a slightly higher jump in any direction &lt;br /&gt;
&lt;br /&gt;
=== Without Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820, a blue trail will follow her and she will gain the maximum height that she can, (although she only needs around 790 to actually achieve max height).[1]&lt;br /&gt;
&lt;br /&gt;
=== With Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil has Solar Wind, then she can achieve even greater height if she skid jumps with a speed of approximately 910, and a gold trail will follow her.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;br /&gt;
&lt;br /&gt;
If playing on Full Gold Patch (before ver 1.27..) Sybil can get achieve this &amp;quot;Full Gold&amp;quot; Skid Jump regardless of whether she has Solar Wind or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[however you do footnotes] - this is specifically the speed sybil has after she performs the skid jump&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=162</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=162"/>
		<updated>2026-05-18T20:55:52Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. Skid Jumps are a vital part of performing an [[Ultra Jump]].&lt;br /&gt;
&lt;br /&gt;
The more speed she has during a skid jump, the higher (and farther) she will be able to jump.&lt;br /&gt;
&lt;br /&gt;
=== Without Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820, a blue trail will follow her and she will gain the maximum height that she can, (although she only needs around 790 to actually achieve max height).[1]&lt;br /&gt;
&lt;br /&gt;
=== With Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil has Solar Wind, then she can achieve even greater height if she skid jumps with a speed of approximately 910, and a gold trail will follow her.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;br /&gt;
&lt;br /&gt;
If playing on Full Gold Patch (before ver 1.27..) Sybil can get achieve this &amp;quot;Full Gold&amp;quot; Skid Jump regardless of whether she has Solar Wind or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[however you do footnotes] - this is specifically the speed sybil has after she performs the skid jump&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=161</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=161"/>
		<updated>2026-05-18T20:55:27Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. The more speed she has during a skid jump, the higher (and farther) she will be able to jump. Skid Jumps are a vital part of performing an [[Ultra Jump]].&lt;br /&gt;
&lt;br /&gt;
=== Without Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820, a blue trail will follow her and she will gain the maximum height that she can, (although she only needs around 790 to actually achieve max height).[1]&lt;br /&gt;
&lt;br /&gt;
=== With Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil has Solar Wind, then she can achieve even greater height if she skid jumps with a speed of approximately 910, and a gold trail will follow her.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;br /&gt;
&lt;br /&gt;
If playing on Full Gold Patch (before ver 1.27..) Sybil can get achieve this &amp;quot;Full Gold&amp;quot; Skid Jump regardless of whether she has Solar Wind or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[however you do footnotes] - this is specifically the speed sybil has after she performs the skid jump&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=160</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=160"/>
		<updated>2026-05-18T20:55:16Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. The more speed she has during a skid jump, the higher (and farther) she will be able to jump. Skid Jumps are a vital part of performing an [[Ultra Jump]].&lt;br /&gt;
&lt;br /&gt;
=== Without Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820, a blue trail will follow her and she will gain the maximum height that she can, (although she only needs around 790 to actually achieve max height).[1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== With Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil has Solar Wind, then she can achieve even greater height if she skid jumps with a speed of approximately 910, and a gold trail will follow her.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;br /&gt;
&lt;br /&gt;
If playing on Full Gold Patch (before ver 1.27..) Sybil can get achieve this &amp;quot;Full Gold&amp;quot; Skid Jump regardless of whether she has Solar Wind or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[however you do footnotes] - this is specifically the speed sybil has after she performs the skid jump&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=159</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=159"/>
		<updated>2026-05-18T20:54:36Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. The more speed she has during a skid jump, the higher (and farther) she will be able to jump. Skid Jumps are a vital part of performing an [[Ultra Jump]].&lt;br /&gt;
&lt;br /&gt;
=== Without Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820, a blue trail will follow her and she will gain the maximum height that she can, (although she only needs around 790 to actually achieve max height).&amp;lt;ref&amp;gt;test&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== With Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil has Solar Wind, then she can achieve even greater height if she skid jumps with a speed of approximately 910, and a gold trail will follow her.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;br /&gt;
&lt;br /&gt;
If playing on Full Gold Patch (before ver 1.27..) Sybil can get achieve this &amp;quot;Full Gold&amp;quot; Skid Jump regardless of whether she has Solar Wind or not.&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=158</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=158"/>
		<updated>2026-05-18T20:53:19Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. The more speed she has during a skid jump, the higher (and farther) she will be able to jump. Skid Jumps are a vital part of performing an [[Ultra Jump]].&lt;br /&gt;
&lt;br /&gt;
=== Without Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820&amp;lt;ref&amp;gt;test&amp;lt;/ref&amp;gt;, a blue trail will follow her and she will gain the maximum height that she can, (although she only needs around 790 to actually achieve max height).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== With Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil has Solar Wind, then she can achieve even greater height if she skid jumps with a speed of approximately 910, and a gold trail will follow her.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;br /&gt;
&lt;br /&gt;
If playing on Full Gold Patch (before ver 1.27..) Sybil can get achieve this &amp;quot;Full Gold&amp;quot; Skid Jump regardless of whether she has Solar Wind or not.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=157</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=157"/>
		<updated>2026-05-18T20:51:22Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. The more speed she has during a skid jump, the higher (and farther) she will be able to jump. Skid Jumps are a vital part of performing an [[Ultra Jump]].&lt;br /&gt;
&lt;br /&gt;
=== Without Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820, a blue trail will follow her and she will gain the maximum height that she can, (although she only needs around 790 to actually achieve max height).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== With Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil has Solar Wind, then she can achieve even greater height if she skid jumps with a speed of approximately 910, and a gold trail will follow her.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;br /&gt;
&lt;br /&gt;
If playing on Full Gold Patch (before ver 1.27..) Sybil can get achieve this &amp;quot;Full Gold&amp;quot; Skid Jump regardless of whether she has Solar Wind or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[^1]: My footnote.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=156</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=156"/>
		<updated>2026-05-18T20:49:29Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. The more speed she has during a skid jump, the higher (and farther) she will be able to jump. Skid Jumps are a vital part of performing an [[Ultra Jump]].&lt;br /&gt;
&lt;br /&gt;
=== Without Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820, a blue trail will follow her and she will gain the maximum height that she can, (although she only needs around 790 to actually achieve max height)&lt;br /&gt;
&lt;br /&gt;
=== With Solar Wind ===&lt;br /&gt;
&lt;br /&gt;
If Sybil has Solar Wind, then she can achieve even greater height if she skid jumps with a speed of approximately 910, and a gold trail will follow her.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;br /&gt;
&lt;br /&gt;
If playing on Full Gold Patch (before ver 1.27..) Sybil can get achieve this &amp;quot;Full Gold&amp;quot; Skid Jump regardless of whether she has Solar Wind or not.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=155</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=155"/>
		<updated>2026-05-18T20:36:04Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. The more speed she has during a skid jump, the higher (and farther) she will be able to jump.&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820 (specifically this is the speed after the jump), a blue trail will follow her and she will gain the maximum height that she can.&lt;br /&gt;
&lt;br /&gt;
=== Differences between patches ===&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=154</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=154"/>
		<updated>2026-05-18T20:35:34Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. The more speed she has during a skid jump, the higher (and farther) she will be able to jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a skid jump with speed greater than approximately 820 (specifically this is the speed after the jump), a blue trail will follow her and she will gain the maximum height that she can.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Movement&amp;diff=153</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Movement&amp;diff=153"/>
		<updated>2026-05-18T20:34:34Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Skids and Skid Jumps]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=152</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=152"/>
		<updated>2026-05-18T20:33:25Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a skid jump and will gain more height than a regular jump. The more speed she has during a skid jump, the higher (and farther) she will be able to jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Sybil performs a somersault with speed greater than approximately 820, a blue trail will follow her and she will gain the maximum height that she can.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=150</id>
		<title>Skids and Skid Jumps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Skids_and_Skid_Jumps&amp;diff=150"/>
		<updated>2026-05-18T20:11:37Z</updated>

		<summary type="html">&lt;p&gt;Wollom: Created page with &amp;quot;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a somersault and will gain more height than a regular jump&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If Sybil is moving on the ground and then immediately moves in the opposite direction, she will skid along the ground while her speed decreases to zero. If a jump is performed during this she will perform a somersault and will gain more height than a regular jump&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Movement&amp;diff=149</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Movement&amp;diff=149"/>
		<updated>2026-05-18T20:10:43Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Skids and Somersaults]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Movement&amp;diff=148</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Movement&amp;diff=148"/>
		<updated>2026-05-18T20:06:48Z</updated>

		<summary type="html">&lt;p&gt;Wollom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Skids and Skid Jumps]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=147</id>
		<title>Ultra Jump</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Ultra_Jump&amp;diff=147"/>
		<updated>2026-05-18T20:05:07Z</updated>

		<summary type="html">&lt;p&gt;Wollom: Created page with &amp;quot;An Ultra jump, often referred to simply as an &amp;quot;Ultra&amp;quot; or &amp;quot;Ultra Hop&amp;quot; is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it, and it slightly varies between different patches of the game. It allows sybil to perform very high jumps in any direction.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Ultra jump, often referred to simply as an &amp;quot;Ultra&amp;quot; or &amp;quot;Ultra Hop&amp;quot; is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it, and it slightly varies between different patches of the game. It allows sybil to perform very high jumps in any direction.&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Maps&amp;diff=146</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Maps&amp;diff=146"/>
		<updated>2026-05-18T19:40:49Z</updated>

		<summary type="html">&lt;p&gt;Wollom: /* Key Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Navigation}}&lt;br /&gt;
{{Maps}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maps WIP&#039;&#039;&#039; in &#039;&#039;[[Pseudoregalia]]&#039;&#039; consist of the major interconnected areas that form the game world. Each map area features unique enemies, soundtracks, and visual themes, with all areas connected through bright white/yellow transition passages.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Maps represent the various regions of the dream realm in Pseudoregalia. Each area is denoted by an introductory title card that fades in when entered, and all maps are interconnected requiring brief loading sequences between transitions. There are **8 major areas** plus a final boss arena, each offering distinct challenges, collectibles, and progression opportunities.&lt;br /&gt;
&lt;br /&gt;
== Interactive Map Areas ==&lt;br /&gt;
Click on any area below to expand detailed information:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;interactive-maps&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Dilapidated Dungeon]] ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-section&amp;quot; id=&amp;quot;dilapidated-dungeon&amp;quot;&amp;gt;&lt;br /&gt;
{{Area&lt;br /&gt;
|name=Dilapidated Dungeon&lt;br /&gt;
|image=DilapidatedDungeon.png&lt;br /&gt;
|type=Starting Area&lt;br /&gt;
|game=Pseudoregalia&lt;br /&gt;
|theme=Prison/Dungeon&lt;br /&gt;
|connections=Castle Sansa, Empty Bailey&lt;br /&gt;
|enemies=Slimes, Basic Guards&lt;br /&gt;
|keyitems=Dream Breaker, Basic Keys&lt;br /&gt;
|soundtrack=Dungeon Theme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dilapidated Dungeon&#039;&#039;&#039; is the starting area that serves as the tutorial zone for basic movement and combat mechanics.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Dark prison environment introducing core mechanics through safe tutorial sections and basic enemy encounters.&lt;br /&gt;
&lt;br /&gt;
==== Key Features ====&lt;br /&gt;
* Tutorial messages for basic controls&lt;br /&gt;
* [[Dream Breaker]] weapon acquisition&lt;br /&gt;
* Safe learning environment with low enemy density&lt;br /&gt;
* Multiple exits to Castle Sansa, Twilight Theatre and The Underbelly&lt;br /&gt;
&lt;br /&gt;
==== Items Found ====&lt;br /&gt;
* &#039;&#039;&#039;[[Dream Breaker]]:&#039;&#039;&#039; Primary weapon (obtained immediately)&lt;br /&gt;
* &#039;&#039;&#039;Basic Keys:&#039;&#039;&#039; First key collectibles&lt;br /&gt;
* &#039;&#039;&#039;Tutorial Tablets:&#039;&#039;&#039; Lore and instruction messages&lt;br /&gt;
&lt;br /&gt;
==== Strategy Tips ====&lt;br /&gt;
* Explore thoroughly to learn movement basics&lt;br /&gt;
* Practice combat timing on slimes&lt;br /&gt;
* Test walls for breakable sections&lt;br /&gt;
* Read all tutorial messages carefully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-gallery&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DilapidatedDungeonEntrance.png|Starting cell block&lt;br /&gt;
DungeonTutorialArea.png|Basic training section&lt;br /&gt;
HiddenDungeonPassage.png|Secret path to Empty Bailey&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Castle Sansa]] ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-section&amp;quot; id=&amp;quot;castle-sansa&amp;quot;&amp;gt;&lt;br /&gt;
{{Area&lt;br /&gt;
|name=Castle Sansa&lt;br /&gt;
|image=CastleSansa.png&lt;br /&gt;
|type=Central Hub&lt;br /&gt;
|game=Pseudoregalia&lt;br /&gt;
|theme=Medieval Castle&lt;br /&gt;
|connections=All major areas (5 total)&lt;br /&gt;
|enemies=Castle Guards, Knights, Magicians&lt;br /&gt;
|keyitems=Cling Gem, Ascendant Light, Strikebreak&lt;br /&gt;
|soundtrack=Castle Theme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castle Sansa&#039;&#039;&#039; is the central hub area and main connecting point between multiple major areas.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Large medieval castle serving as the primary navigation hub with complex multi-level layout and numerous power-ups.&lt;br /&gt;
&lt;br /&gt;
==== Key Features ====&lt;br /&gt;
* Central hub connecting 5 different areas&lt;br /&gt;
* Complex vertical layout with towers and multiple levels&lt;br /&gt;
* Major power-up collection point&lt;br /&gt;
* Most interconnected area in the game&lt;br /&gt;
&lt;br /&gt;
==== Major Items ====&lt;br /&gt;
* &#039;&#039;&#039;[[Cling Gem]]:&#039;&#039;&#039; Essential wall movement ability&lt;br /&gt;
* &#039;&#039;&#039;[[Ascendant Light]]:&#039;&#039;&#039; Air combat and illumination&lt;br /&gt;
* &#039;&#039;&#039;[[Strikebreak]]:&#039;&#039;&#039; Barrier-breaking charged attack&lt;br /&gt;
&lt;br /&gt;
==== Strategy Tips ====&lt;br /&gt;
* Use as central navigation point&lt;br /&gt;
* Explore vertically with Cling Gem&lt;br /&gt;
* Return with new abilities for secrets&lt;br /&gt;
* Master the hub layout for efficient travel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-gallery&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CastleSansaGreatHall.png|Central hub chamber&lt;br /&gt;
CastleTowerClimbing.png|Vertical tower sections  &lt;br /&gt;
CastleMultipleExits.png|Various area connections&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Listless Library]] ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-section&amp;quot; id=&amp;quot;listless-library&amp;quot;&amp;gt;&lt;br /&gt;
{{Area&lt;br /&gt;
|name=Listless Library&lt;br /&gt;
|image=ListlessLibrary.png&lt;br /&gt;
|type=Indoor Area&lt;br /&gt;
|game=Pseudoregalia&lt;br /&gt;
|theme=Ancient Library&lt;br /&gt;
|connections=Castle Sansa&lt;br /&gt;
|enemies=Bookworms, Spectral Librarians, Flying Tomes&lt;br /&gt;
|keyitems=Sun Greaves, Solar Wind, Sunsetter&lt;br /&gt;
|soundtrack=Library Theme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listless Library&#039;&#039;&#039; is an indoor area featuring ancient books, mystical knowledge, and advanced movement challenges.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Vast repository of mystical knowledge with towering bookshelves, hidden alcoves, and waterfall sections requiring vertical navigation.&lt;br /&gt;
&lt;br /&gt;
==== Key Features ====&lt;br /&gt;
* Vertical bookshelf navigation using [[Cling Gem]]&lt;br /&gt;
* Waterfall area with hidden passages&lt;br /&gt;
* Movement ability tutorial zone&lt;br /&gt;
* High platforming challenges on book spines&lt;br /&gt;
&lt;br /&gt;
==== Major Items ====&lt;br /&gt;
* &#039;&#039;&#039;[[Sun Greaves]]:&#039;&#039;&#039; Air kick ability for extended movement&lt;br /&gt;
* &#039;&#039;&#039;[[Solar Wind]]:&#039;&#039;&#039; Slide-to-jump momentum ability&lt;br /&gt;
* &#039;&#039;&#039;[[Sunsetter]]:&#039;&#039;&#039; Diving attack with backtumble cancel&lt;br /&gt;
&lt;br /&gt;
==== Strategy Tips ====&lt;br /&gt;
* Master Cling Gem for bookshelf navigation&lt;br /&gt;
* Check behind waterfall for major secrets&lt;br /&gt;
* Practice wall kicks on book spines&lt;br /&gt;
* Combine new movement abilities effectively&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-gallery&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
LibraryEntranceHall.png|Grand entrance with reception&lt;br /&gt;
MainBookStacks.png|Towering bookshelves requiring Cling Gem&lt;br /&gt;
WaterfallSecretArea.png|Hidden passage behind cascading water&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Empty Bailey]] ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-section&amp;quot; id=&amp;quot;empty-bailey&amp;quot;&amp;gt;&lt;br /&gt;
{{Area&lt;br /&gt;
|name=Empty Bailey&lt;br /&gt;
|image=EmptyBailey.png&lt;br /&gt;
|type=Outdoor Area&lt;br /&gt;
|game=Pseudoregalia&lt;br /&gt;
|theme=Castle Courtyard&lt;br /&gt;
|connections=Castle Sansa, Sansa Keep, Dilapidated Dungeon&lt;br /&gt;
|enemies=Courtyard Guards, Flying Enemies&lt;br /&gt;
|keyitems=Various Keys, Collectibles&lt;br /&gt;
|soundtrack=Bailey Theme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empty Bailey&#039;&#039;&#039; is an outdoor courtyard area featuring open environments and vertical climbing challenges.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Deserted castle courtyard with open outdoor environment, vertical climbing challenges, and alternative routes to other areas.&lt;br /&gt;
&lt;br /&gt;
==== Key Features ====&lt;br /&gt;
* Open outdoor environment with high walls&lt;br /&gt;
* Vertical climbing challenges and platforming&lt;br /&gt;
* Alternative route to Sansa Keep&lt;br /&gt;
* Multiple connection points to other areas&lt;br /&gt;
&lt;br /&gt;
==== Items Found ====&lt;br /&gt;
* &#039;&#039;&#039;Various Keys:&#039;&#039;&#039; For locked doors and progression&lt;br /&gt;
* &#039;&#039;&#039;Collectibles:&#039;&#039;&#039; Hidden throughout courtyard&lt;br /&gt;
* &#039;&#039;&#039;Aspect Fragments:&#039;&#039;&#039; Character enhancement items&lt;br /&gt;
&lt;br /&gt;
==== Strategy Tips ====&lt;br /&gt;
* Use vertical movement to reach high areas&lt;br /&gt;
* Explore walls and battlements for secrets&lt;br /&gt;
* Alternative path to Sansa Keep&lt;br /&gt;
* Multiple entry/exit points for flexibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-gallery&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
EmptyBaileyOverview.png|Wide courtyard view&lt;br /&gt;
BaileyWallClimbing.png|Vertical navigation on walls&lt;br /&gt;
BaileySecretAreas.png|Hidden alcoves and passages&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Sansa Keep]] ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-section&amp;quot; id=&amp;quot;sansa-keep&amp;quot;&amp;gt;&lt;br /&gt;
{{Area&lt;br /&gt;
|name=Sansa Keep&lt;br /&gt;
|image=SansaKeep.png&lt;br /&gt;
|type=Tower Area&lt;br /&gt;
|game=Pseudoregalia&lt;br /&gt;
|theme=Fortified Tower&lt;br /&gt;
|connections=Castle Sansa, Empty Bailey&lt;br /&gt;
|enemies=Elite Guards, Armored Knights&lt;br /&gt;
|keyitems=Advanced Movement Abilities&lt;br /&gt;
|soundtrack=Keep Theme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sansa Keep&#039;&#039;&#039; is a fortified tower structure featuring vertical climbing challenges and challenging enemy encounters.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Defensive fortress with vertical tower climbing, multiple interconnected levels, and endgame difficulty scaling.&lt;br /&gt;
&lt;br /&gt;
==== Key Features ====&lt;br /&gt;
* Extreme vertical tower climbing challenges&lt;br /&gt;
* Multiple interconnected levels and floors&lt;br /&gt;
* Challenging enemy encounters with elite guards&lt;br /&gt;
* Endgame difficulty scaling and challenges&lt;br /&gt;
&lt;br /&gt;
==== Items Found ====&lt;br /&gt;
* &#039;&#039;&#039;Advanced Movement:&#039;&#039;&#039; High-level abilities and enhancements&lt;br /&gt;
* &#039;&#039;&#039;Tower Keys:&#039;&#039;&#039; For accessing upper levels&lt;br /&gt;
* &#039;&#039;&#039;Rare Collectibles:&#039;&#039;&#039; Hard-to-reach items and secrets&lt;br /&gt;
&lt;br /&gt;
==== Strategy Tips ====&lt;br /&gt;
* Prepare for challenging vertical platforming&lt;br /&gt;
* Master all movement abilities for success&lt;br /&gt;
* Conserve health for difficult encounters&lt;br /&gt;
* Explore thoroughly for rare items&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-gallery&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SansaKeepExterior.png|Tower fortress exterior&lt;br /&gt;
KeepVerticalClimbing.png|Challenging ascent sections&lt;br /&gt;
KeepEliteEnemies.png|Advanced enemy encounters&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[The Underbelly]] ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-section&amp;quot; id=&amp;quot;the-underbelly&amp;quot;&amp;gt;&lt;br /&gt;
{{Area&lt;br /&gt;
|name=The Underbelly&lt;br /&gt;
|image=TheUnderbelly.png&lt;br /&gt;
|type=Underground Area&lt;br /&gt;
|game=Pseudoregalia&lt;br /&gt;
|theme=Sewer/Underground&lt;br /&gt;
|connections=Castle Sansa&lt;br /&gt;
|enemies=Underground Creatures, Sewer Guards&lt;br /&gt;
|keyitems=Soul Cutter, Progression Items&lt;br /&gt;
|soundtrack=Underbelly Theme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Underbelly&#039;&#039;&#039; is an underground sewer system featuring complex tunnel networks and environmental hazards.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Dark maze-like underground passages with complex tunnel networks, environmental hazards, and hidden switch mechanisms.&lt;br /&gt;
&lt;br /&gt;
==== Key Features ====&lt;br /&gt;
* Complex tunnel network navigation&lt;br /&gt;
* Environmental hazards and traps&lt;br /&gt;
* Hidden switch mechanisms for secrets&lt;br /&gt;
* Alternative castle access routes&lt;br /&gt;
&lt;br /&gt;
==== Major Items ====&lt;br /&gt;
* &#039;&#039;&#039;[[Soul Cutter]]:&#039;&#039;&#039; Ranged projectile attack ability&lt;br /&gt;
* &#039;&#039;&#039;Progression Items:&#039;&#039;&#039; Keys and tools for advancement&lt;br /&gt;
* &#039;&#039;&#039;Underground Maps:&#039;&#039;&#039; Navigation aids for maze sections&lt;br /&gt;
&lt;br /&gt;
==== Strategy Tips ====&lt;br /&gt;
* Navigate carefully through maze-like tunnels&lt;br /&gt;
* Watch for environmental hazards and traps&lt;br /&gt;
* Find hidden switches for secret areas&lt;br /&gt;
* Use as alternative route through castle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-gallery&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
UnderbellyEntrance.png|Sewer entrance from castle&lt;br /&gt;
TunnelNetwork.png|Complex maze of passages&lt;br /&gt;
EnvironmentalHazards.png|Traps and dangerous areas&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Twilight Theatre]] ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-section&amp;quot; id=&amp;quot;twilight-theatre&amp;quot;&amp;gt;&lt;br /&gt;
{{Area&lt;br /&gt;
|name=Twilight Theatre&lt;br /&gt;
|image=TwilightTheatre.png&lt;br /&gt;
|type=Entertainment Venue&lt;br /&gt;
|game=Pseudoregalia&lt;br /&gt;
|theme=Abandoned Theater&lt;br /&gt;
|connections=Tower Remains&lt;br /&gt;
|enemies=Theatrical Enemies, Performers&lt;br /&gt;
|keyitems=Late-game Power-ups&lt;br /&gt;
|soundtrack=Theatre Theme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twilight Theatre&#039;&#039;&#039; is an abandoned performance venue featuring stage areas and theatrical themes.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Abandoned entertainment complex with stage and backstage areas, unique theatrical enemies, and performance-themed challenges.&lt;br /&gt;
&lt;br /&gt;
==== Key Features ====&lt;br /&gt;
* Stage and backstage passage areas&lt;br /&gt;
* Unique theatrical enemy types&lt;br /&gt;
* Performance-themed challenges and puzzles&lt;br /&gt;
* Connection to endgame areas&lt;br /&gt;
&lt;br /&gt;
==== Items Found ====&lt;br /&gt;
* &#039;&#039;&#039;Late-game Power-ups:&#039;&#039;&#039; High-level abilities and enhancements&lt;br /&gt;
* &#039;&#039;&#039;Theatre Keys:&#039;&#039;&#039; For accessing backstage areas&lt;br /&gt;
* &#039;&#039;&#039;Performance Items:&#039;&#039;&#039; Unique collectibles and secrets&lt;br /&gt;
&lt;br /&gt;
==== Strategy Tips ====&lt;br /&gt;
* Prepare for unique theatrical enemy types&lt;br /&gt;
* Explore both stage and backstage areas&lt;br /&gt;
* Solve performance-themed puzzles&lt;br /&gt;
* Transition area to endgame content&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-gallery&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheatreStageArea.png|Main performance stage&lt;br /&gt;
BackstagePassages.png|Behind-the-scenes routes&lt;br /&gt;
TheatricalEnemies.png|Unique performance-themed enemies&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Tower Remains]] ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-section&amp;quot; id=&amp;quot;tower-remains&amp;quot;&amp;gt;&lt;br /&gt;
{{Area&lt;br /&gt;
|name=Tower Remains&lt;br /&gt;
|image=TowerRemains.png&lt;br /&gt;
|type=Endgame Area&lt;br /&gt;
|game=Pseudoregalia&lt;br /&gt;
|theme=Destroyed Tower&lt;br /&gt;
|connections=Twilight Theatre, Distorted Memory&lt;br /&gt;
|enemies=Elite Enemies, Tower Guardians&lt;br /&gt;
|keyitems=Final Power-ups&lt;br /&gt;
|soundtrack=Tower Theme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower Remains&#039;&#039;&#039; is a destroyed tower area featuring extreme vertical platforming and endgame challenges.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Crumbling architecture with extreme vertical platforming, dangerous environmental hazards, and ultimate pre-finale challenges.&lt;br /&gt;
&lt;br /&gt;
==== Key Features ====&lt;br /&gt;
* Extreme vertical platforming challenges&lt;br /&gt;
* Dangerous environmental hazards&lt;br /&gt;
* Endgame difficulty and challenge scaling&lt;br /&gt;
* Penultimate area before final boss&lt;br /&gt;
&lt;br /&gt;
==== Final Items ====&lt;br /&gt;
* &#039;&#039;&#039;Final Power-ups:&#039;&#039;&#039; Ultimate abilities before finale&lt;br /&gt;
* &#039;&#039;&#039;Tower Artifacts:&#039;&#039;&#039; Endgame collectibles and enhancements&lt;br /&gt;
* &#039;&#039;&#039;Master Keys:&#039;&#039;&#039; Access to final areas&lt;br /&gt;
&lt;br /&gt;
==== Strategy Tips ====&lt;br /&gt;
* Master all game mechanics for success&lt;br /&gt;
* Prepare for ultimate challenge difficulty&lt;br /&gt;
* Conserve resources for final battles&lt;br /&gt;
* Explore thoroughly before proceeding to finale&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-gallery&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TowerRemainsExterior.png|Crumbling tower exterior&lt;br /&gt;
ExtremeVerticalPlatforming.png|Ultimate climbing challenges&lt;br /&gt;
EndgameEnvironmentalHazards.png|Maximum difficulty hazards&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Distorted Memory]] ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-section&amp;quot; id=&amp;quot;distorted-memory&amp;quot;&amp;gt;&lt;br /&gt;
{{Area&lt;br /&gt;
|name=Distorted Memory&lt;br /&gt;
|image=DistortedMemory.png&lt;br /&gt;
|type=Final Boss Area&lt;br /&gt;
|game=Pseudoregalia&lt;br /&gt;
|theme=Surreal/Reality Warping&lt;br /&gt;
|connections=Tower Remains only&lt;br /&gt;
|enemies=Final Boss&lt;br /&gt;
|keyitems=Final Story Elements&lt;br /&gt;
|soundtrack=Final Boss Theme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distorted Memory&#039;&#039;&#039; is the final boss area featuring reality-warping visuals and the ultimate game challenge.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Surreal, reality-warping environment containing the final boss encounter, ultimate challenge, and story conclusion.&lt;br /&gt;
&lt;br /&gt;
==== Key Features ====&lt;br /&gt;
* Final boss encounter location&lt;br /&gt;
* Reality-bending visual effects&lt;br /&gt;
* Ultimate challenge of the entire game&lt;br /&gt;
* Story conclusion and resolution&lt;br /&gt;
&lt;br /&gt;
==== Final Elements ====&lt;br /&gt;
* &#039;&#039;&#039;Final Boss:&#039;&#039;&#039; Ultimate battle challenge&lt;br /&gt;
* &#039;&#039;&#039;Story Resolution:&#039;&#039;&#039; Narrative conclusion&lt;br /&gt;
* &#039;&#039;&#039;Achievement Unlocks:&#039;&#039;&#039; Completion rewards&lt;br /&gt;
* &#039;&#039;&#039;New Game Plus:&#039;&#039;&#039; Post-game content access&lt;br /&gt;
&lt;br /&gt;
==== Strategy Tips ====&lt;br /&gt;
* Prepare for ultimate challenge difficulty&lt;br /&gt;
* Use all learned skills and abilities&lt;br /&gt;
* Conserve maximum health and resources&lt;br /&gt;
* Experience story conclusion and resolution&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;map-gallery&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DistortedMemoryEntrance.png|Surreal entrance to final area&lt;br /&gt;
FinalBossArena.png|Ultimate battle location&lt;br /&gt;
RealityWarpingEffects.png|Surreal visual distortions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map Navigation System ==&lt;br /&gt;
&lt;br /&gt;
=== Memento Map ===&lt;br /&gt;
* &#039;&#039;&#039;Function:&#039;&#039;&#039; Press Tab (PC) or View button (Controller) to open&lt;br /&gt;
* &#039;&#039;&#039;Current Area Only:&#039;&#039;&#039; Shows layout of current location&lt;br /&gt;
* &#039;&#039;&#039;Real-time Position:&#039;&#039;&#039; Displays your position as moving dot&lt;br /&gt;
* &#039;&#039;&#039;Progress Tracking:&#039;&#039;&#039; Marks visited sections&lt;br /&gt;
&lt;br /&gt;
=== Transition System ===&lt;br /&gt;
* &#039;&#039;&#039;White Passages:&#039;&#039;&#039; Bright corridors connect areas&lt;br /&gt;
* &#039;&#039;&#039;Loading Screens:&#039;&#039;&#039; Brief transitions between maps&lt;br /&gt;
* &#039;&#039;&#039;Title Cards:&#039;&#039;&#039; Area names appear when entering&lt;br /&gt;
* &#039;&#039;&#039;Seamless Connections:&#039;&#039;&#039; Areas feel interconnected&lt;br /&gt;
&lt;br /&gt;
== World Layout ==&lt;br /&gt;
&lt;br /&gt;
=== Connection Map ===&lt;/div&gt;</summary>
		<author><name>Wollom</name></author>
	</entry>
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