Sun Greaves

From Pseudoregalia Speedrun Wiki

Template:Ability

Sun Greaves is a movement ability in Pseudoregalia that allows Sybil to perform air kicks, extending air time and enabling wall jumps.

Description

The Sun Greaves grant the ability to kick in mid-air, providing additional mobility options. When Sybil kicks into walls or objects, she jumps away from them, allowing for advanced movement techniques and extended aerial navigation.

How to Obtain

  • Location: Found in Listless Library
  • Always Available: Cannot be lost or removed from inventory


Mechanics

Basic Usage

  • Input: A Button (Controller) / Space Bar (PC) while in the air
  • Effect: Performs an air kick after a short delay
  • Air Extension: Slightly increases air time
  • Wall Interaction: Kicking walls causes jump away

Technical Details

  • Uses: Up to 3 consecutive air kicks (4 with Heliacal Power aspect)
  • Delay: Brief wind-up before kick execution
  • Reset: Touching ground or landing resets kick count
  • Directional: Kicks in facing direction

Special Properties

  • Wall Jump: Kick walls to jump in opposite direction
  • Object Interaction: Can kick certain objects and projectiles
  • Combo Potential: Chains with other movement abilities
  • Homing Attack: Special interaction with thrown Dream Breaker

Advanced Techniques

Wall Kicking

  • Basic: Jump toward wall, kick to bounce away
  • Chaining: Kick between multiple walls for extended sequences
  • Height Gain: Use wall kicks to reach higher platforms
  • Precision: Angle kicks for specific trajectory control

Dream Breaker Integration

  • Setup: Throw Dream Breaker with Tab/LB
  • Kick: Use Sun Greaves to kick the thrown weapon
  • Effect: Dream Breaker homes in on nearest enemy
  • Damage: Significantly increased damage on hit

Air Combos

  • Basic Chain: Jump → Kick
  • Wall Extensions: Incorporate wall kicks between air kicks
  • Movement Combos: Combine with Solar Wind, Sunsetter, etc.

Movement Applications

Vertical Navigation

  • Reach high platforms with kick chains
  • Scale walls using wall kick sequences
  • Combine with other abilities for maximum height

Horizontal Movement

  • Extend jumps across large gaps
  • Maintain momentum with kick timing
  • Use wall kicks for directional changes

Exploration Uses

  • Access hidden areas requiring precise movement
  • Navigate challenging platforming sections
  • Reach collectibles in difficult locations

Combat Applications

Air Combat

  • Maintain aerial advantage against ground enemies
  • Attack from angles difficult to counter
  • Chain kicks for extended air time

Dream Breaker Enhancement

  • Throw weapon and kick for homing attack
  • High damage output with proper setup
  • Useful against tough or evasive enemies

Evasive Maneuvers

  • Use kicks to dodge attacks mid-air
  • Change trajectory unpredictably
  • Create distance from enemies

Strategy & Tips

Best Practices

  • Save kicks for when you need them most
  • Practice timing for smooth movement
  • Learn wall angles for optimal kicks

Common Mistakes

  • Using all kicks too quickly
  • Not utilizing wall kick potential
  • Forgetting about Dream Breaker interaction

Advanced Tips

Limitations

Restrictions

  • Air Only: Can only be used while airborne
  • Limited Uses: 3 kicks before landing (4 with aspect)
  • Brief Delay: Short wind-up before kick execution

Situational Drawbacks

  • Requires space and planning for optimal use
  • Can be difficult to control precisely
  • May accidentally kick away from intended target

Synergies

With Movement Abilities

With Combat

See Also