Sun Greaves
From Pseudoregalia Speedrun Wiki
Sun Greaves is a movement ability in Pseudoregalia that allows Sybil to perform air kicks, extending air time and enabling wall jumps.
Description
The Sun Greaves grant the ability to kick in mid-air, providing additional mobility options. When Sybil kicks into walls or objects, she jumps away from them, allowing for advanced movement techniques and extended aerial navigation.
How to Obtain
- Location: Found in Listless Library
- Always Available: Cannot be lost or removed from inventory
Mechanics
Basic Usage
- Input: A Button (Controller) / Space Bar (PC) while in the air
- Effect: Performs an air kick after a short delay
- Air Extension: Slightly increases air time
- Wall Interaction: Kicking walls causes jump away
Technical Details
- Uses: Up to 3 consecutive air kicks (4 with Heliacal Power aspect)
- Delay: Brief wind-up before kick execution
- Reset: Touching ground or landing resets kick count
- Directional: Kicks in facing direction
Special Properties
- Wall Jump: Kick walls to jump in opposite direction
- Object Interaction: Can kick certain objects and projectiles
- Combo Potential: Chains with other movement abilities
- Homing Attack: Special interaction with thrown Dream Breaker
Advanced Techniques
Wall Kicking
- Basic: Jump toward wall, kick to bounce away
- Chaining: Kick between multiple walls for extended sequences
- Height Gain: Use wall kicks to reach higher platforms
- Precision: Angle kicks for specific trajectory control
Dream Breaker Integration
- Setup: Throw Dream Breaker with Tab/LB
- Kick: Use Sun Greaves to kick the thrown weapon
- Effect: Dream Breaker homes in on nearest enemy
- Damage: Significantly increased damage on hit
Air Combos
- Basic Chain: Jump → Kick
- Wall Extensions: Incorporate wall kicks between air kicks
- Movement Combos: Combine with Solar Wind, Sunsetter, etc.
Movement Applications
Vertical Navigation
- Reach high platforms with kick chains
- Scale walls using wall kick sequences
- Combine with other abilities for maximum height
Horizontal Movement
- Extend jumps across large gaps
- Maintain momentum with kick timing
- Use wall kicks for directional changes
Exploration Uses
- Access hidden areas requiring precise movement
- Navigate challenging platforming sections
- Reach collectibles in difficult locations
Combat Applications
Air Combat
- Maintain aerial advantage against ground enemies
- Attack from angles difficult to counter
- Chain kicks for extended air time
Dream Breaker Enhancement
- Throw weapon and kick for homing attack
- High damage output with proper setup
- Useful against tough or evasive enemies
Evasive Maneuvers
- Use kicks to dodge attacks mid-air
- Change trajectory unpredictably
- Create distance from enemies
Strategy & Tips
Best Practices
- Save kicks for when you need them most
- Practice timing for smooth movement
- Learn wall angles for optimal kicks
Common Mistakes
- Using all kicks too quickly
- Not utilizing wall kick potential
- Forgetting about Dream Breaker interaction
Advanced Tips
- Combine with Ascendant Light for bounce chains
- Use Solar Wind momentum for extended sequences
- Practice GreaveCancel techniques for speed
Limitations
Restrictions
- Air Only: Can only be used while airborne
- Limited Uses: 3 kicks before landing (4 with aspect)
- Brief Delay: Short wind-up before kick execution
Situational Drawbacks
- Requires space and planning for optimal use
- Can be difficult to control precisely
- May accidentally kick away from intended target
Synergies
With Movement Abilities
- Solar Wind: Maintain momentum between kicks
- Sunsetter: Combine dive and kick for advanced techniques
- Cling Gem: Transition from wall clinging to kicking
- Ascendant Light: Bounce and kick combinations
With Combat
- Dream Breaker: Homing attack setup
- Strikebreak: Set up charged attacks with positioning
- Soul Cutter: Air attack combinations