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	<id>https://pseudo-speed.run/index.php?action=history&amp;feed=atom&amp;title=Solar_Wind</id>
	<title>Solar Wind - Revision history</title>
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	<updated>2026-05-14T03:59:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://pseudo-speed.run/index.php?title=Solar_Wind&amp;diff=34&amp;oldid=prev</id>
		<title>Koloss: Created page with &quot;{{Ability |name=Solar Wind |image=SolarWind.png |type=Movement Ability |game=Pseudoregalia |input=Q/LT during slide |location=Listless Library |combo=Slide → Jump }}  &#039;&#039;&#039;Solar Wind&#039;&#039;&#039; is a movement ability in &#039;&#039;Pseudoregalia&#039;&#039; that allows Sybil to jump forward while sliding, maintaining momentum for extended movement.  == Description == Solar Wind converts sliding momentum into a forward jump, allowing Sybil to cover significant horizontal distance. Thi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Solar_Wind&amp;diff=34&amp;oldid=prev"/>
		<updated>2026-01-27T23:28:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ability |name=Solar Wind |image=SolarWind.png |type=Movement Ability |game=Pseudoregalia |input=Q/LT during slide |location=Listless Library |combo=Slide → Jump }}  &amp;#039;&amp;#039;&amp;#039;Solar Wind&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/index.php?title=Movement_ability&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Movement ability (page does not exist)&quot;&gt;movement ability&lt;/a&gt; in &amp;#039;&amp;#039;&lt;a href=&quot;/index.php?title=Pseudoregalia&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Pseudoregalia (page does not exist)&quot;&gt;Pseudoregalia&lt;/a&gt;&amp;#039;&amp;#039; that allows &lt;a href=&quot;/index.php?title=Sybil&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Sybil (page does not exist)&quot;&gt;Sybil&lt;/a&gt; to jump forward while sliding, maintaining momentum for extended movement.  == Description == Solar Wind converts sliding momentum into a forward jump, allowing &lt;a href=&quot;/index.php?title=Sybil&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Sybil (page does not exist)&quot;&gt;Sybil&lt;/a&gt; to cover significant horizontal distance. Thi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ability&lt;br /&gt;
|name=Solar Wind&lt;br /&gt;
|image=SolarWind.png&lt;br /&gt;
|type=Movement Ability&lt;br /&gt;
|game=Pseudoregalia&lt;br /&gt;
|input=Q/LT during slide&lt;br /&gt;
|location=Listless Library&lt;br /&gt;
|combo=Slide → Jump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solar Wind&amp;#039;&amp;#039;&amp;#039; is a [[movement ability]] in &amp;#039;&amp;#039;[[Pseudoregalia]]&amp;#039;&amp;#039; that allows [[Sybil]] to jump forward while sliding, maintaining momentum for extended movement.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Solar Wind converts sliding momentum into a forward jump, allowing [[Sybil]] to cover significant horizontal distance. This technique is essential for reaching distant platforms and maintaining speed throughout movement sequences.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Found in [[Empty Bailey]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always Available:&amp;#039;&amp;#039;&amp;#039; Cannot be lost or removed from inventory&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Basic Usage ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Q (PC) / LT (Controller) during slide&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; Jump forward while maintaining slide momentum&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Distance:&amp;#039;&amp;#039;&amp;#039; Significantly longer than standard jumps&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; Maintains high horizontal velocity&lt;br /&gt;
&lt;br /&gt;
=== Technical Details ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slide Requirement:&amp;#039;&amp;#039;&amp;#039; Must be actively sliding to activate&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Momentum Conservation:&amp;#039;&amp;#039;&amp;#039; Preserves slide speed in jump&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Direction:&amp;#039;&amp;#039;&amp;#039; Jumps in direction of slide movement&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Timing:&amp;#039;&amp;#039;&amp;#039; Can be activated anytime during slide&lt;br /&gt;
&lt;br /&gt;
=== Special Properties ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed Maintenance:&amp;#039;&amp;#039;&amp;#039; Carries slide momentum into air&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Horizontal Focus:&amp;#039;&amp;#039;&amp;#039; Primarily forward movement&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combo Potential:&amp;#039;&amp;#039;&amp;#039; Chains with other movement abilities&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Versatility:&amp;#039;&amp;#039;&amp;#039; Works with various slide setups&lt;br /&gt;
&lt;br /&gt;
== Advanced Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Momentum Chains ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Basic:&amp;#039;&amp;#039;&amp;#039; Slide → Solar Wind → Air kicks/abilities&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Advanced:&amp;#039;&amp;#039;&amp;#039; Chain multiple movement abilities&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; Maintain high velocity throughout sequence&lt;br /&gt;
&lt;br /&gt;
=== Setup Variations ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standard Slide:&amp;#039;&amp;#039;&amp;#039; Basic running slide into Solar Wind&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slope Slide:&amp;#039;&amp;#039;&amp;#039; Use downward slopes for extra speed&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Platform Setup:&amp;#039;&amp;#039;&amp;#039; Slide from edges for optimal angles&lt;br /&gt;
&lt;br /&gt;
=== Combo Integration ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sun Greaves:&amp;#039;&amp;#039;&amp;#039; Solar Wind into air kicks&lt;br /&gt;
* [[Sunsetter]]: Combine with dive for varied approaches&lt;br /&gt;
&lt;br /&gt;
== Movement Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Gap Crossing ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long Jumps:&amp;#039;&amp;#039;&amp;#039; Reach distant platforms&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed Sections:&amp;#039;&amp;#039;&amp;#039; Navigate time-based challenges&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alternative Routes:&amp;#039;&amp;#039;&amp;#039; Access areas requiring speed&lt;br /&gt;
&lt;br /&gt;
=== Speed Running ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Momentum:&amp;#039;&amp;#039;&amp;#039; Maintain high speed throughout levels&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shortcuts:&amp;#039;&amp;#039;&amp;#039; Use speed for faster routes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Optimization:&amp;#039;&amp;#039;&amp;#039; Chain for maximum efficiency&lt;br /&gt;
&lt;br /&gt;
=== Exploration Uses ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hidden Areas:&amp;#039;&amp;#039;&amp;#039; Reach secret locations&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Collectibles:&amp;#039;&amp;#039;&amp;#039; Access items requiring speed&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alternative Paths:&amp;#039;&amp;#039;&amp;#039; Find new routes through levels&lt;br /&gt;
&lt;br /&gt;
== Combat Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Evasive Maneuvers ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quick Escape:&amp;#039;&amp;#039;&amp;#039; Slide away and jump to safety&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Repositioning:&amp;#039;&amp;#039;&amp;#039; Rapidly change position in combat&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gap Creation:&amp;#039;&amp;#039;&amp;#039; Create distance from enemies&lt;br /&gt;
&lt;br /&gt;
=== Offensive Setup ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Closing Distance:&amp;#039;&amp;#039;&amp;#039; Quickly approach enemies&lt;br /&gt;
* [[Strikebreak]]: Set up charged attacks with momentum&lt;br /&gt;
* [[Dream Breaker]]: Use speed for enhanced attacks&lt;br /&gt;
&lt;br /&gt;
=== Aerial Combat ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Air Approaches:&amp;#039;&amp;#039;&amp;#039; Engage enemies from angles&lt;br /&gt;
* [[Soul Cutter]]: Fire projectiles while maintaining speed&lt;br /&gt;
* [[Sun Greaves]]: Combine for extended air combat&lt;br /&gt;
&lt;br /&gt;
== Strategy &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Setup:&amp;#039;&amp;#039;&amp;#039; Always slide before jumping for maximum distance&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Timing:&amp;#039;&amp;#039;&amp;#039; Activate at optimal points in slide&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Chaining:&amp;#039;&amp;#039;&amp;#039; Plan ability sequences in advance&lt;br /&gt;
&lt;br /&gt;
=== Common Mistakes ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forgetting Setup:&amp;#039;&amp;#039;&amp;#039; Trying to use without sliding&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Poor Timing:&amp;#039;&amp;#039;&amp;#039; Activating too early or late&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wasting Momentum:&amp;#039;&amp;#039;&amp;#039; Not chaining with other abilities&lt;br /&gt;
&lt;br /&gt;
=== Advanced Tips ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slope Usage:&amp;#039;&amp;#039;&amp;#039; Use inclines for extra speed&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Platform Edges:&amp;#039;&amp;#039;&amp;#039; Slide from edges for better angles&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combat Integration:&amp;#039;&amp;#039;&amp;#039; Use speed for offensive advantage&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slide Requirement:&amp;#039;&amp;#039;&amp;#039; Must be sliding to activate&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Horizontal Focus:&amp;#039;&amp;#039;&amp;#039; Primarily forward movement&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Vertical Gain:&amp;#039;&amp;#039;&amp;#039; Minimal height increase&lt;br /&gt;
&lt;br /&gt;
=== Situational Drawbacks ===&lt;br /&gt;
* Requires space for slide setup&lt;br /&gt;
* Can be difficult to control precisely&lt;br /&gt;
* May overshoot intended targets&lt;br /&gt;
&lt;br /&gt;
== Synergies ==&lt;br /&gt;
&lt;br /&gt;
=== With Movement Abilities ===&lt;br /&gt;
* [[Sun Greaves]]: Extend air time after Solar Wind&lt;br /&gt;
* [[Sunsetter]]: Combine for varied aerial approaches&lt;br /&gt;
* [[Cling Gem]]: Transition from speed to wall movement&lt;br /&gt;
* [[Ascendant Light]]: Maintain momentum while bouncing&lt;br /&gt;
&lt;br /&gt;
=== With Combat ===&lt;br /&gt;
* [[Strikebreak]]: Use speed for powerful charged attacks&lt;br /&gt;
* [[Soul Cutter]]: Fire projectiles at high speed&lt;br /&gt;
* [[Dream Breaker]]: Enhanced attacks with momentum&lt;br /&gt;
&lt;br /&gt;
== Development Notes ==&lt;br /&gt;
* Designed to extend slide utility&lt;br /&gt;
* Inspired by momentum-based platforming&lt;br /&gt;
* Creates fluid movement when mastered&lt;br /&gt;
* Essential for advanced movement sequences&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
* Excellent horizontal distance&lt;br /&gt;
* Maintains high speed&lt;br /&gt;
* Versatile combo potential&lt;br /&gt;
* No stamina costs&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
* Requires slide setup&lt;br /&gt;
* Limited vertical utility&lt;br /&gt;
* Can be tricky to control&lt;br /&gt;
* Needs space for optimal use&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Movement]]&lt;br /&gt;
* [[Slide]]&lt;br /&gt;
* [[Sun Greaves]]&lt;br /&gt;
* [[Listless Library]]&lt;br /&gt;
* [[Momentum]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movement Abilities]]&lt;br /&gt;
[[Category:Listless Library]]&lt;br /&gt;
[[Category:Slide-Based Abilities]]&lt;/div&gt;</summary>
		<author><name>Koloss</name></author>
	</entry>
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