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	<id>https://pseudo-speed.run/index.php?action=history&amp;feed=atom&amp;title=Soul_Cutter</id>
	<title>Soul Cutter - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://pseudo-speed.run/index.php?action=history&amp;feed=atom&amp;title=Soul_Cutter"/>
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	<updated>2026-05-14T13:06:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Soul_Cutter&amp;diff=30&amp;oldid=prev</id>
		<title>Koloss at 20:34, 27 January 2026</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Soul_Cutter&amp;diff=30&amp;oldid=prev"/>
		<updated>2026-01-27T20:34:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:34, 27 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Progression Unlock:&amp;#039;&amp;#039;&amp;#039; Acquired in the [[Twilight Theater]] on the left path near the key in the cage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Progression Unlock:&amp;#039;&amp;#039;&amp;#039; Acquired in the [[Twilight Theater]] on the left path near the key in the cage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Always Available:&amp;#039;&amp;#039;&amp;#039; Cannot be lost or removed from inventory&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Always Available:&amp;#039;&amp;#039;&amp;#039; Cannot be lost or removed from inventory&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mechanics ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mechanics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Koloss</name></author>
	</entry>
	<entry>
		<id>https://pseudo-speed.run/index.php?title=Soul_Cutter&amp;diff=29&amp;oldid=prev</id>
		<title>Koloss: Created page with &quot;{{Ability |name=Soul Cutter |image=SoulCutter.png |type=Ranged Attack |game=Pseudoregalia |damage=Projectile-based |range=Medium |cost=None }}  &#039;&#039;&#039;Soul Cutter&#039;&#039;&#039; is an enhanced attack ability in &#039;&#039;Pseudoregalia&#039;&#039; that allows Sybil to fire projectile energy from the Dream Breaker.  == Description == Soul Cutter manifests as a crescent-shaped energy wave that emanates from the Dream Breaker when attacking in specific conditions. This ranged capability exten...&quot;</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Soul_Cutter&amp;diff=29&amp;oldid=prev"/>
		<updated>2026-01-27T20:34:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ability |name=Soul Cutter |image=SoulCutter.png |type=Ranged Attack |game=Pseudoregalia |damage=Projectile-based |range=Medium |cost=None }}  &amp;#039;&amp;#039;&amp;#039;Soul Cutter&amp;#039;&amp;#039;&amp;#039; is an enhanced &lt;a href=&quot;/index.php?title=Attack&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Attack (page does not exist)&quot;&gt;attack&lt;/a&gt; ability in &amp;#039;&amp;#039;&lt;a href=&quot;/index.php?title=Pseudoregalia&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Pseudoregalia (page does not exist)&quot;&gt;Pseudoregalia&lt;/a&gt;&amp;#039;&amp;#039; that allows &lt;a href=&quot;/index.php?title=Sybil&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Sybil (page does not exist)&quot;&gt;Sybil&lt;/a&gt; to fire projectile energy from the &lt;a href=&quot;/index.php/Dream_Breaker&quot; title=&quot;Dream Breaker&quot;&gt;Dream Breaker&lt;/a&gt;.  == Description == Soul Cutter manifests as a crescent-shaped energy wave that emanates from the Dream Breaker when attacking in specific conditions. This ranged capability exten...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ability&lt;br /&gt;
|name=Soul Cutter&lt;br /&gt;
|image=SoulCutter.png&lt;br /&gt;
|type=Ranged Attack&lt;br /&gt;
|game=Pseudoregalia&lt;br /&gt;
|damage=Projectile-based&lt;br /&gt;
|range=Medium&lt;br /&gt;
|cost=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Soul Cutter&amp;#039;&amp;#039;&amp;#039; is an enhanced [[attack]] ability in &amp;#039;&amp;#039;[[Pseudoregalia]]&amp;#039;&amp;#039; that allows [[Sybil]] to fire projectile energy from the [[Dream Breaker]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Soul Cutter manifests as a crescent-shaped energy wave that emanates from the Dream Breaker when attacking in specific conditions. This ranged capability extends Sybil&amp;#039;s combat and exploration options beyond standard melee attacks.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Progression Unlock:&amp;#039;&amp;#039;&amp;#039; Acquired in the [[Twilight Theater]] on the left path near the key in the cage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always Available:&amp;#039;&amp;#039;&amp;#039; Cannot be lost or removed from inventory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Basic Usage ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Hold attack&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; Fires crescent-shaped energy projectile&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Long-range attack&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; Medium projectile travel speed&lt;br /&gt;
&lt;br /&gt;
=== Technical Details ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No Resource Cost:&amp;#039;&amp;#039;&amp;#039; Uses no stamina&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always Available:&amp;#039;&amp;#039;&amp;#039; Once unlocked, always accessible&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combo Potential:&amp;#039;&amp;#039;&amp;#039; Can be chained with other abilities&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Directional:&amp;#039;&amp;#039;&amp;#039; Fires in direction of attack&lt;br /&gt;
&lt;br /&gt;
=== Projectile Properties ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shape:&amp;#039;&amp;#039;&amp;#039; Crescent moon energy wave&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Standard projectile damage, deal 45 damages if [[Sybil]] power level is above or equal to 1, otherwise, the attack will simply deal 1 damage.&lt;br /&gt;
&lt;br /&gt;
== Combat Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Ranged Combat ===&lt;br /&gt;
* Attack enemies from safe distance&lt;br /&gt;
* Hit flying enemies that are hard to reach&lt;br /&gt;
* Maintain spacing against dangerous foes&lt;br /&gt;
&lt;br /&gt;
=== Aerial Combat ===&lt;br /&gt;
* Maintains attack capability while jumping&lt;br /&gt;
* Combines with air mobility options&lt;br /&gt;
&lt;br /&gt;
== Advanced Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Air-to-Ground Attacks ===&lt;br /&gt;
* Fire projectiles from above&lt;br /&gt;
* Hit enemies while staying mobile&lt;br /&gt;
* Combine with [[Ascendant Light]] bounce effects&lt;br /&gt;
&lt;br /&gt;
=== Projectile Chains ===&lt;br /&gt;
* Time attacks for continuous projectile stream&lt;br /&gt;
* Use air jumps to extend projectile chains&lt;br /&gt;
* Combine with movement for advanced positioning&lt;br /&gt;
&lt;br /&gt;
== Synergies ==&lt;br /&gt;
&lt;br /&gt;
=== With Movement Abilities ===&lt;br /&gt;
* [[Solar Wind]]: Jump forward while firing&lt;br /&gt;
* [[Ascendant Light]]: Bounce and fire projectiles&lt;br /&gt;
&lt;br /&gt;
=== With Other Abilities ===&lt;br /&gt;
* [[Strikebreak]]: Alternate between melee and ranged&lt;br /&gt;
* [[Dream Breaker]]: Natural extension of basic attacks&lt;br /&gt;
* [[Cling Gem]]: Fire from wall positions&lt;br /&gt;
&lt;br /&gt;
== Strategy &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Combat Strategy ===&lt;br /&gt;
* Use against enemies that are hard to approach&lt;br /&gt;
* Maintain distance from melee enemies&lt;br /&gt;
* Hit enemies across gaps or obstacles&lt;br /&gt;
&lt;br /&gt;
=== Exploration Uses ===&lt;br /&gt;
* Hit switches or objects from distance&lt;br /&gt;
* Test areas for hidden elements&lt;br /&gt;
* Activate mechanisms safely&lt;br /&gt;
&lt;br /&gt;
=== Boss Battles ===&lt;br /&gt;
* Maintain safe distance while dealing damage&lt;br /&gt;
* Hit weak points that are hard to reach&lt;br /&gt;
* Combine with evasive maneuvers&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Situational Drawbacks ===&lt;br /&gt;
* May not be effective in tight spaces&lt;br /&gt;
* Limited control over projectile trajectory&lt;br /&gt;
&lt;br /&gt;
== Comparison to Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
* Provides ranged attack option&lt;br /&gt;
* Maintains mobility while using&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
* Less damage than direct melee&lt;br /&gt;
* Limited control over direction&lt;br /&gt;
* Resource consumption&lt;br /&gt;
&lt;br /&gt;
== Common Mistakes ==&lt;br /&gt;
* Missing opportunities for safe damage dealing&lt;br /&gt;
* Forgetting to combine with movement abilities&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Dream Breaker]]&lt;br /&gt;
* [[Strikebreak]]&lt;br /&gt;
* [[Ascendant Light]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Air Attacks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Combat Abilities]]&lt;br /&gt;
[[Category:Ranged Attacks]]&lt;br /&gt;
[[Category:Air-Based Abilities]]&lt;br /&gt;
[[Category:Dream Breaker]]&lt;/div&gt;</summary>
		<author><name>Koloss</name></author>
	</entry>
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