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	<id>https://pseudo-speed.run/index.php?action=history&amp;feed=atom&amp;title=Sunsetter</id>
	<title>Sunsetter - Revision history</title>
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	<updated>2026-05-14T05:13:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://pseudo-speed.run/index.php?title=Sunsetter&amp;diff=35&amp;oldid=prev</id>
		<title>Koloss: Created page with &quot;{{Ability |name=Sunsetter |image=Sunsetter.png |type=Movement/Attack Ability |game=Pseudoregalia |input=Q/LT in air |effect=Dive attack |special=Backtumble cancel }}  &#039;&#039;&#039;Sunsetter&#039;&#039;&#039; is a movement/attack ability in &#039;&#039;Pseudoregalia&#039;&#039; that allows Sybil to perform a diving slam attack from the air.  == Description == Sunsetter transforms aerial momentum into a powerful diving strike, propelling Sybil downward with tremendous force. The attack creates a shock...&quot;</title>
		<link rel="alternate" type="text/html" href="https://pseudo-speed.run/index.php?title=Sunsetter&amp;diff=35&amp;oldid=prev"/>
		<updated>2026-01-27T23:35:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Ability |name=Sunsetter |image=Sunsetter.png |type=Movement/Attack Ability |game=Pseudoregalia |input=Q/LT in air |effect=Dive attack |special=Backtumble cancel }}  &amp;#039;&amp;#039;&amp;#039;Sunsetter&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/index.php?title=Movement/attack_ability&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Movement/attack ability (page does not exist)&quot;&gt;movement/attack ability&lt;/a&gt; in &amp;#039;&amp;#039;&lt;a href=&quot;/index.php?title=Pseudoregalia&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Pseudoregalia (page does not exist)&quot;&gt;Pseudoregalia&lt;/a&gt;&amp;#039;&amp;#039; that allows &lt;a href=&quot;/index.php?title=Sybil&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Sybil (page does not exist)&quot;&gt;Sybil&lt;/a&gt; to perform a diving slam attack from the air.  == Description == Sunsetter transforms aerial momentum into a powerful diving strike, propelling &lt;a href=&quot;/index.php?title=Sybil&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Sybil (page does not exist)&quot;&gt;Sybil&lt;/a&gt; downward with tremendous force. The attack creates a shock...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Ability&lt;br /&gt;
|name=Sunsetter&lt;br /&gt;
|image=Sunsetter.png&lt;br /&gt;
|type=Movement/Attack Ability&lt;br /&gt;
|game=Pseudoregalia&lt;br /&gt;
|input=Q/LT in air&lt;br /&gt;
|effect=Dive attack&lt;br /&gt;
|special=Backtumble cancel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sunsetter&amp;#039;&amp;#039;&amp;#039; is a [[movement/attack ability]] in &amp;#039;&amp;#039;[[Pseudoregalia]]&amp;#039;&amp;#039; that allows [[Sybil]] to perform a diving slam attack from the air.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Sunsetter transforms aerial momentum into a powerful diving strike, propelling [[Sybil]] downward with tremendous force. The attack creates a shockwave on impact and can be canceled into a backtumble for advanced movement techniques.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; Found in [[Sansa Keep]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always Available:&amp;#039;&amp;#039;&amp;#039; Cannot be lost or removed from inventory&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Basic Usage ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Q (PC) / LT (Controller) while in the air&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; Fast diving slam attack&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Low impact damage (5 damage)&lt;br /&gt;
&lt;br /&gt;
=== Technical Details ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Air Requirement:&amp;#039;&amp;#039;&amp;#039; Must be airborne to activate&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; Rapid descent with acceleration&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cancel:&amp;#039;&amp;#039;&amp;#039; Can be canceled into backtumble&lt;br /&gt;
&lt;br /&gt;
=== Special Properties ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Backtumble:&amp;#039;&amp;#039;&amp;#039; Press jump before landing to cancel into backflip&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Momentum:&amp;#039;&amp;#039;&amp;#039; Converts vertical momentum to downward force&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combo Potential:&amp;#039;&amp;#039;&amp;#039; Chains with other aerial abilities&lt;br /&gt;
&lt;br /&gt;
== Advanced Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Backtumble Cancel ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Press jump button before landing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; Cancels slam into backflip&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Timing:&amp;#039;&amp;#039;&amp;#039; Precise window before impact&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Advanced movement and positioning&lt;br /&gt;
&lt;br /&gt;
=== Dive Combos ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Basic:&amp;#039;&amp;#039;&amp;#039; Jump → Sunsetter → Impact&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Advanced:&amp;#039;&amp;#039;&amp;#039; Sunsetter → Backtumble → Air kick&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extended:&amp;#039;&amp;#039;&amp;#039; Chain with [[Sun Greaves]] for air sequences&lt;br /&gt;
&lt;br /&gt;
=== Combat Applications ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aerial Assault:&amp;#039;&amp;#039;&amp;#039; Drop attacks on enemies below&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gap Closer:&amp;#039;&amp;#039;&amp;#039; Quickly descend on distant foes&lt;br /&gt;
&lt;br /&gt;
== Movement Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Rapid Descent ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quick Landing:&amp;#039;&amp;#039;&amp;#039; Fast way to return to ground&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Precision:&amp;#039;&amp;#039;&amp;#039; Aim for specific landing spots&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Momentum:&amp;#039;&amp;#039;&amp;#039; Use speed for positioning&lt;br /&gt;
&lt;br /&gt;
=== Positioning Tool ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Evasive:&amp;#039;&amp;#039;&amp;#039; Backtumble to avoid counterattacks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Offensive:&amp;#039;&amp;#039;&amp;#039; Position for follow-up attacks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strategic:&amp;#039;&amp;#039;&amp;#039; Control engagement distance&lt;br /&gt;
&lt;br /&gt;
=== Exploration Uses ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Height Management:&amp;#039;&amp;#039;&amp;#039; Controlled descent from high places&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gap Navigation:&amp;#039;&amp;#039;&amp;#039; Cross vertical gaps quickly&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Secret Access:&amp;#039;&amp;#039;&amp;#039; Reach areas below main paths&lt;br /&gt;
&lt;br /&gt;
== Combat Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Aerial Combat ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Drop Attacks:&amp;#039;&amp;#039;&amp;#039; Engage enemies from above&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Surprise:&amp;#039;&amp;#039;&amp;#039; Attack from unexpected angles&lt;br /&gt;
&lt;br /&gt;
=== Boss Battles ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Plunge Damage:&amp;#039;&amp;#039;&amp;#039; Effective against large bosses&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Positioning:&amp;#039;&amp;#039;&amp;#039; Quick repositioning during fights&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Evasion:&amp;#039;&amp;#039;&amp;#039; Backtumble to avoid retaliation&lt;br /&gt;
&lt;br /&gt;
== Strategy &amp;amp; Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Timing:&amp;#039;&amp;#039;&amp;#039; Learn optimal activation timing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Positioning:&amp;#039;&amp;#039;&amp;#039; Aim for maximum enemy grouping&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Canceling:&amp;#039;&amp;#039;&amp;#039; Practice backtumble timing&lt;br /&gt;
&lt;br /&gt;
=== Common Mistakes ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Missing Cancel:&amp;#039;&amp;#039;&amp;#039; Forgetting to backtumble when needed&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Poor Positioning:&amp;#039;&amp;#039;&amp;#039; Landing in dangerous areas&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Timing Errors:&amp;#039;&amp;#039;&amp;#039; Activating too early or late&lt;br /&gt;
&lt;br /&gt;
=== Advanced Tips ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Setup:&amp;#039;&amp;#039;&amp;#039; Use other abilities to gain height&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combos:&amp;#039;&amp;#039;&amp;#039; Chain with air attacks for sequences&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Safety:&amp;#039;&amp;#039;&amp;#039; Backtumble to avoid hazardous landings&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Air Only:&amp;#039;&amp;#039;&amp;#039; Cannot be used from ground&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Single Direction:&amp;#039;&amp;#039;&amp;#039; Only dives downward&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recovery:&amp;#039;&amp;#039;&amp;#039; Brief vulnerability after landing&lt;br /&gt;
&lt;br /&gt;
=== Situational Drawbacks ===&lt;br /&gt;
* Requires height for effectiveness&lt;br /&gt;
* Can be risky against agile enemies&lt;br /&gt;
* Limited control during descent&lt;br /&gt;
&lt;br /&gt;
== Synergies ==&lt;br /&gt;
&lt;br /&gt;
=== With Movement Abilities ===&lt;br /&gt;
* [[Sun Greaves]]: Chain kicks after backtumble&lt;br /&gt;
* [[Solar Wind]]: Use momentum for dive setup&lt;br /&gt;
* [[Ascendant Light]]: Bounce and dive combinations&lt;br /&gt;
&lt;br /&gt;
=== With Combat ===&lt;br /&gt;
* [[Strikebreak]]: Set up charged attacks after landing&lt;br /&gt;
* [[Soul Cutter]]: Fire projectiles during backtumble&lt;br /&gt;
* [[Dream Breaker]]: Enhanced attacks with positioning&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
* Standard damage potential&lt;br /&gt;
* Excellent positioning tool&lt;br /&gt;
* Versatile cancel options&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
* Requires height for setup&lt;br /&gt;
* Can be risky if misused&lt;br /&gt;
* Limited directional control&lt;br /&gt;
* Brief vulnerability periods&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Movement]]&lt;br /&gt;
* [[Aerial Combat]]&lt;br /&gt;
* [[Listless Library]]&lt;br /&gt;
* [[Backtumble]]&lt;br /&gt;
* [[Shockwave Attacks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movement Abilities]]&lt;br /&gt;
[[Category:Combat Abilities]]&lt;br /&gt;
[[Category:Aerial Attacks]]&lt;br /&gt;
[[Category:Listless Library]]&lt;br /&gt;
[[Category:Dream Breaker]]&lt;/div&gt;</summary>
		<author><name>Koloss</name></author>
	</entry>
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