Ultra Jump: Difference between revisions
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An Ultra jump, often referred to simply as an "Ultra" or "Ultra Hop" is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it and it allows sybil to perform very high jumps in any direction. | An Ultra jump, often referred to simply as an "Ultra" or "Ultra Hop" is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it and it allows sybil to perform very high jumps in any direction. | ||
An ultra generally refers to the act of performing a max height Skid Jump in combination with a [[Skids and Skid Jumps#Gainer|Gainer]] to get massive height in any direction. | An ultra generally refers to the act of performing a max height Skid Jump in combination with a [[Skids and Skid Jumps#Gainer|Gainer]] to get massive height in any direction. | ||
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=== Slide Ultra === | === Slide Ultra === | ||
If Sybil has the [[Slide]] Ability | If Sybil has the [[Slide]] Ability, she can perform an Ultra completely from the ground using a slide cancel. The speed gained from the slide is preserved during the slide cancel and used during a Skid Jump. | ||
The inputs to perform a Slide Ultra are as follows: | |||
# Slide | |||
# While holding backwards, jump to cancel the slide and start a Skid | |||
# Immediately hold forwards (or any direction) and jump again during the Skid/Gainer | |||
Revision as of 21:34, 18 May 2026
An Ultra jump, often referred to simply as an "Ultra" or "Ultra Hop" is one of, if not the most important speedrun tech in Pseudoregalia. There are a few variations of it and it allows sybil to perform very high jumps in any direction.
An ultra generally refers to the act of performing a max height Skid Jump in combination with a Gainer to get massive height in any direction.
Simple Ultra
If Sybil is moving fast in the air and performs a Gainer the moment she touches the ground, she will perform an Ultra Jump.
Slide Ultra
If Sybil has the Slide Ability, she can perform an Ultra completely from the ground using a slide cancel. The speed gained from the slide is preserved during the slide cancel and used during a Skid Jump.
The inputs to perform a Slide Ultra are as follows:
- Slide
- While holding backwards, jump to cancel the slide and start a Skid
- Immediately hold forwards (or any direction) and jump again during the Skid/Gainer